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In this imagining, it was an intentional creation, based on Old High Vulcan when the Romulans left Vulcan and established their own society. Duane describes it as sounding somewhat like Latin and Welsh. [26] [27] The second was created for the television series Star Trek: Picard. Its script is distinct from occasional glimpses of Romulan ...
This game category includes both computer games and non-computer board games, since the Star Fleet Battles game series provides a starship simulation, and is wholly a tabletop board wargame. As well as the Star Trek RPG by FASA which allowed players to take charge of specific areas of a ship's functions (such as the engineer allocating power ...
The holodeck is a facility designed to simulate reality by replicating a wide range of environments. It is commonly found on starships and starbases in the Star Trek series set in the 24th century, i.e. Star Trek: The Next Generation, Star Trek: Deep Space Nine and Star Trek: Voyager.
Star Trek: New Worlds is set in the year 2287, shortly after the events of Star Trek V: The Final Frontier.In the opening cutscene, Captain Gibson of the USS Explorer receives orders from Starfleet Command to intercept the Romulan D'talla-class Warbird IRW Melak in the Neutral Zone, and prevent it from setting off an experimental weapon known as "Project Shiva".
Some Vulcans disagreed, unfortunately, causing a war to break out. The two sides separated, causing the emotional ones to become Romulans and the logical ones to become what is referred to as modern-day Vulcans. Vulcans still possess and experience emotions, but make great efforts to keep them from being expressed or controlling their behavior.
Star Trek: Secret of Vulcan Fury is a cancelled action-adventure game, in development by Interplay Entertainment from 1997 until its cancellation in 1999. Based on the Star Trek: The Original Series license, the game would have followed Captain James T. Kirk and the crew of the USS Enterprise through a series of adventures regarding the Vulcan and Romulan races.
Jordan Weisman of FASA wanted to get one of the biggest space adventure licenses and acquired the Star Trek license in 1982. [1]: 120 Weisman and L. Ross Babcock III looked outside FASA to build a Star Trek design team, but FASA rejected four different game designs over several months that focused too heavily on combat rather than the utopian future envisioned by Gene Rodenberry.
Star Trek: Starfleet Command III is a Star Trek video game published in 2002. It was the fourth entry in the Starfleet Command series, and one of the last Star Trek games to be released by Activision. The game involves the a story-driven series of missions for three factions, that is conducted by controlling starships that are developed with ...