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The player may freely explore an open-world map. Here Aether, the male Traveler, is seen gliding, but the player can switch to other party members. Genshin Impact is an open-world, action role-playing game that allows the player to control one of four interchangeable characters in a party. [4]
In addition, the characters of Genshin Impact are the main source of profit for the game, while other content in the game is provided to players for free. [4] Each character is designed by a team rather than an individual and there are no "art director" or "creative director" positions in MiHoYo. The production team will first establish the ...
MiHoYo Co., Ltd. [note 1] is a Chinese video game development and publishing company founded in 2012 and headquartered in Shanghai.The company is best known for developing the Honkai franchise, Tears of Themis, Genshin Impact, and Zenless Zone Zero.
Liyue (Chinese: ηζ; pinyin: Líyuè; lit. 'Jade or Glazed Moon') is a fictional nation in the video game Genshin Impact, developed by miHoYo.It is located in the eastern part of the game's continent, Teyvat, and serves as the main location for the first chapter of the game's main storyline.
He added that this, alongside her portrayal in promotional media, helped the character appeal to non-Genshin Impact players, portraying her as a musical star with a cheerful and operatic temperament, and despite being designed from a specifically Chinese perspective, the additional elements of her character helped give her a worldwide appeal. [7]
Paimon (Chinese: ζ΄Ύθ; pinyin: Pàiméng) is a character from Genshin Impact, a 2020 action role-playing gacha game developed by miHoYo.She serves as the game's mascot, the player's guide, and icon for the game and official website.
Roblox is an online game platform and game creation system built around user-generated content and games, [1] [2] officially referred to as "experiences". [3] Games can be created by any user through the platforms game engine, Roblox Studio, [4] and then shared to and played by other players. [1]
By 2012, the CMU business editor had characterized YouTube as "a free-to-use... promotional platform for the music labels", [139] and in 2013 the videos of the 2.5% of artists categorized as "mega", "mainstream" and "mid-sized" received 90.3% of the relevant views on YouTube and Vevo. [140]