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Catch ex As ExceptionType ' Handle Exception of a specified type (i.e. DivideByZeroException, OverflowException, etc.) Catch ex As Exception ' Handle Exception (catch all exceptions of a type not previously specified) Catch ' Handles anything that might be thrown, including non-CLR exceptions.
In computer programming, several language mechanisms exist for exception handling. The term exception is typically used to denote a data structure storing information about an exceptional condition. One mechanism to transfer control, or raise an exception, is known as a throw ; the exception is said to be thrown .
The implementation of exception handling in programming languages typically involves a fair amount of support from both a code generator and the runtime system accompanying a compiler. (It was the addition of exception handling to C++ that ended the useful lifetime of the original C++ compiler, Cfront. [18]) Two schemes are most common.
In a language that supports formal exception handling, a graceful exit may be the final step in the handling of an exception. In other languages graceful exits can be implemented with additional statements at the locations of possible errors.
Automated exception handling is a computing term referring to the ... such as those for the Java programming language or .NET Framework lend themselves to an ...
Handling errors in this manner is considered bad practice [1] and an anti-pattern in computer programming. In languages with exception handling support, this practice is called exception swallowing. Errors and exceptions have several purposes:
A number of languages implement a form of switch statement in exception handling, where if an exception is raised in a block, a separate branch is chosen, depending on the exception. In some cases a default branch, if no exception is raised, is also present. An early example is Modula-3, which use the TRY...
The only exception is the primitive data types, which are not considered to be objects for performance reasons (though can be automatically converted to objects and vice versa via autoboxing). Some features like operator overloading or unsigned integer data types are omitted to simplify the language and avoid possible programming mistakes.