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  2. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    Spellcasters can only cast a spell they know or have prepared if they have an available spell slot. This mechanic originated out of the Vancian magic system where "the number of memorized spells is strictly limited by the magician's memory capacity in proportion to the spells' difficulty levels, effectively granting a number of spell slots".

  3. Magic systems in games - Wikipedia

    en.wikipedia.org/wiki/Magic_systems_in_games

    Spell-slot systems often employ a rationale that the spell is forgotten when cast, [5]: 240 or that the caster has a finite supply of the ingredients required to cast the spell. In the first case, the spellcaster must re-memorize the spell from a source, typically a grimoire. In the second case, the caster must find new ingredients and prepare ...

  4. Comparative illusion - Wikipedia

    en.wikipedia.org/wiki/Comparative_illusion

    It does not make sense. (da: 7.9%; sv: 28.0%) Paraphrase (d) is in fact the only possible interpretation of (1); this is possible due to the lexical ambiguity of har "have" between an auxiliary verb and a lexical verb just as the English have ; however the majority of participants (da: 78.9%; sv: 56%) gave a paraphrase which does not follow ...

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  8. Magic: The Gathering rules - Wikipedia

    en.wikipedia.org/wiki/Magic:_The_Gathering_rules

    Each new spell or ability is put on top of the stack, with the newest on top and the oldest at the bottom. [49] When no player has more spells or abilities to add, spells and abilities on the stack resolve in top-to-bottom order. [4]: 49 Certain spells allow a player to counter other spells. These spells must be cast while the spells they will ...

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