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Not standardized, and not a real video file in the classical meaning since it merely references the real video file (e.g. a .webm file), which has to exist separately elsewhere. A .gifv "file" is simply a HTML webpage which includes a HTML video tag, where the video has no sound. As there were large communities online which create art using the ...
1.0 long cwt (110 lb; 51 kg) short hundredweight: short cwt short cwt 1.0 short cwt (100 lb; 45 kg) long quarter: long qtr long qtr 1.0 long qtr (28 lb; 13 kg) short quarter: short qtr short qtr 1.0 short qtr (25 lb; 11 kg) stone: st st 14 lb used mostly in the British Commonwealth except Canada 1.0 st (14 lb; 6.4 kg) st kg. st kg lb; st lb
MPEG-4 Part 14, or MP4, is a digital multimedia container format most commonly used to store video and audio, but it can also be used to store other data such as subtitles and still images. Like most modern container formats, it allows streaming over the Internet. The only filename extension for MPEG-4 Part 14 files as defined by the ...
Some containers only support a restricted set of video formats: DMF only supports MPEG-4 Visual ASP with DivX profiles. EVO only supports MPEG-4 AVC, MPEG-1 Video, MPEG-2 Video and VC-1. F4V only supports MPEG-4 AVC, MPEG-4 Visual and H.263. FLV only supports MPEG-4 Visual, VP6, Sorenson Spark and Screen Video. MPEG-4 AVC in FLV is possible ...
If a template uses {{Infobox person/weight|{{{weight}}}|kg-stlb=yes}}, then an article using that template with an input in kg will display two conversions: lb followed by st/lb (default is one conversion to lb):
The table below lists units supported by {{convert}}.More complete lists are linked for each dimension. For a complete list of all dimensions, see full list of units. ...
A video coding format [a] (or sometimes video compression format) is a content representation format of digital video content, such as in a data file or bitstream. It typically uses a standardized video compression algorithm, most commonly based on discrete cosine transform (DCT) coding and motion compensation .
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