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Oscillator sync is a feature in some synthesizers with two or more VCOs, DCOs, or "virtual" oscillators. As one oscillator finishes a cycle, it resets the period of another oscillator, forcing the latter to have the same base frequency .
A synchronization network is a network of coupled dynamical systems.It consists of a network connecting oscillators, where oscillators are nodes that emit a signal with somewhat regular (possibly variable) frequency, and are also capable of receiving a signal.
Computer programs often need high quality random numbers, especially for cryptography. [4] There are several similar ways clock drift can be used to build random number generators (RNGs). One way to build a hardware random number generator is to use two independent clock crystals , one that for instance ticks 100 times per second and one that ...
A combination of quartz based reference oscillator (such as an OCXO) and modern correction algorithms can get good results in Holdover applications. [23] The holdover capability then is provided either by a free running local oscillator, or a local oscillator that is steered with software that retains knowledge of its past performance. [23]
Clock synchronization is a topic in computer science and engineering that aims to coordinate otherwise independent clocks. Even when initially set accurately, real clocks will differ after some amount of time due to clock drift, caused by clocks counting time at slightly different rates. There are several problems that occur as a result of ...
Oscillator sync for each audio oscillator; Two 8-bit analog-to-digital converters (typically used for game control paddles, but later also used for a mouse) External audio input (for sound mixing with external signal sources) Random number/modulation generator (via reading the state of the 3rd oscillator or 3rd envelope generator)
Barrier (computer science) Semaphore (programming) Synchronization (computer science) ... Oscillator sync; P. Phase synchronization; Photoentrainment (chronobiology ...
The most common asynchronous signalling, asynchronous start-stop signalling, uses a near-constant 'bit' timing (+/- 5% local oscillator required at both ends of the connection [2]). Using this method, the receiver detects the 'first' edge transition... (the START bit), waits 'half a bit duration' and then reads the value of the signal.