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First edition AD&D introduced an optional rule in which a character died when his/her hit points reached -10, with beings falling unconscious at 0 HP, and creatures reduced to negative HPs continue to lose HPs due to bleeding, etc. unless they are stabilized by aid or healing (natural or magical). In third edition, this rule became part of the ...
The game mechanics of undead creatures in Dungeons & Dragons have influenced the representation of such creatures in other later culture depictions, particularly in video games and other role-playing games. [2] [3] The existence of the undead as an aspect of the game has been cited by those who oppose Dungeons & Dragons. [14]
Armor Class (or AC): The difficulty to hit a specified target, abstracted from its dodging capacity and armor. [ 3 ] [ 4 ] "This term was inherited from a naval battle game". [ 3 ] : 203 Many role-playing games that came after Dungeons & Dragons have "abandoned the notion of defining defense as armor class".
In the Dungeons & Dragons fantasy role-playing game, the term monster refers to a variety of creatures, some adapted from folklore and legends and others invented specifically for the game. Included are traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals. [1]
Battalion is a creature ability word which gives an advantage whenever the creature attacks with at least two other creatures. It was designed by a contestant during The Great Designer Search II and appears in Gatecrash as the guild keyword of the Boros Legion [ 26 ]
Related to modern German leiche or modern Dutch lijk, both meaning 'corpse') is a type of undead creature. Various works of fantasy fiction, such as Clark Ashton Smith 's " The Empire of the Necromancers " ( 1932 ), had used lich as a general term for any corpse, animated or inanimate, before the term's specific use in fantasy role-playing games.
Illithids are hermaphroditic creatures [34] who each spawn a mass of larvae two or three times in their life. [35] The larvae resemble miniature illithid heads or four-tentacled tadpoles. Larvae are left to develop in the pool of the Elder Brain. The ones that survive after 10 years are inserted into the brain of a sapient creature. [5]
An epic-level creature suggested to be a primordial ancestor of both the beholder and the gibbering mouther (an amorphous shoggoth-like creature covered in eyes and mouths), having traits of both monsters but at vastly increased power. While it lacks an antimagic eye, it inherits the mouther's amorphous biology, madness-inducing voice, and ...