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  2. Java OpenGL - Wikipedia

    en.wikipedia.org/wiki/Java_OpenGL

    Java OpenGL (JOGL) is a wrapper library that allows OpenGL to be used in the Java programming language. [ 1 ] [ 2 ] It was originally developed by Kenneth Bradley Russell and Christopher John Kline, and was further developed by the Game Technology Group at Sun Microsystems .

  3. Java Native Interface - Wikipedia

    en.wikipedia.org/wiki/Java_Native_Interface

    The Java Native Interface (JNI) is a foreign function interface programming framework that enables Java code running in a Java virtual machine (JVM) to call and be called by [1] native applications (programs specific to a hardware and operating system platform) and libraries written in other languages such as C, C++ and assembly.

  4. Java AWT Native Interface - Wikipedia

    en.wikipedia.org/wiki/Java_AWT_Native_Interface

    The Java Native Interface (JNI) allows developers to add platform-dependent functionality to Java applications. The JNI enables developers to add time-critical operations like mathematical calculations and 3D rendering. Previously, native 3D rendering was challenging because the native code did not have access to the graphic context.

  5. Java Bindings for OpenGL - Wikipedia

    en.wikipedia.org/wiki/Java_Bindings_for_OpenGL

    Java Binding for the OpenGL API is a JSR API specification (JSR 231) for the Java Platform, Standard Edition which allows to use OpenGL on the Java (software platform). [1] There is also Java Binding for the OpenGL ES API (JSR 239) for the Java Platform, Micro Edition .

  6. Direct Rendering Infrastructure - Wikipedia

    en.wikipedia.org/wiki/Direct_Rendering...

    The current one splits it in two portions: DIX (Device-Independent X) and DDX (Device-Dependent X) Glamor will simplify the X server, and libGL-fglrx-glx [needs update] could use the libDRM of the radeon open-source driver instead of the proprietary binary blob. Rendering calculations are outsourced over OpenGL to the GPU to be done

  7. Java Native Access - Wikipedia

    en.wikipedia.org/wiki/Java_Native_Access

    Java Native Access (JNA) is a community-developed library that provides Java programs easy access to native shared libraries without using the Java Native Interface (JNI). JNA's design aims to provide native access in a natural way with a minimum of effort. Unlike JNI, no boilerplate or generated glue code is required.

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    The search engine that helps you find exactly what you're looking for. Find the most relevant information, video, images, and answers from all across the Web.

  9. Java 3D - Wikipedia

    en.wikipedia.org/wiki/Java_3D

    Java 3D central hierarchies in LePUS3. Java 3D is a scene graph-based 3D application programming interface (API) for the Java platform.It runs on top of either OpenGL or Direct3D until version 1.6.0, which runs on top of Java OpenGL (JOGL).