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The 2.5.0 version is the reference implementation for JSR-231 (Java Bindings for OpenGL). [5] The 1.1.1 release gave limited access to GLU NURBS, providing rendering of curved lines and surfaces via the traditional GLU APIs. The 2.3.2 release added support for OpenGL versions up to 4.5, and OpenGL ES versions up to 3.2.
GlueGen is a Java tool which automatically generates the Java and Java Native Interface (JNI) code needed to call C libraries from Java code. It reads in ANSI C header files and GlueGen configuration files, and emits C code. As JNI can be complex, Gluegen simplifies the process of binding Java to C native libraries.
Java Binding for the OpenGL API is a JSR API specification (JSR 231) for the Java Platform, Standard Edition which allows to use OpenGL on the Java (software platform). [1] There is also Java Binding for the OpenGL ES API (JSR 239) for the Java Platform, Micro Edition .
In software design, the Java Native Interface (JNI) is a foreign function interface programming framework that enables Java code running in a Java virtual machine (JVM) to call and be called by [1] native applications (programs specific to a hardware and operating system platform) and libraries written in other languages such as C, C++ and assembly.
The AWT Native Interface is very similar to the JNI and the steps are the same as those of the JNI. See the Java Native Interface article for an explanation of the JNI techniques employed by the AWT Native Interface. The AWT Native Interface was added to the Java platform with the J2SE 1.3 ("Kestrel") version.
Java 3D central hierarchies in LePUS3. Java 3D is a scene graph-based 3D application programming interface (API) for the Java platform.It runs on top of either OpenGL or Direct3D until version 1.6.0, which runs on top of Java OpenGL (JOGL).
ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple. OpenGL and the OpenGL Shading Language; OpenGL ES 3D API for embedded devices.
Screenshot of the Mobile game Asphalt 3: Street Rules, showing the capabilities of the Mobile 3D Graphics API.. M3G is an object-oriented interface consists of 30 classes that can be used to draw complex animated three-dimensional scenes, it provides two ways for developers to draw 3D graphics: immediate mode and retained mode.