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Cocos2d is an open-source game development framework for creating 2D games and other graphical software for iOS, Android, Windows, macOS, Linux, HarmonyOS, OpenHarmony and web platforms. It is written in C++ and provides bindings for various programming languages, including C++, C#, Lua, and JavaScript.
Flipnote Studio 3D, known in Japan as Moving Notepad 3D (うごくメモ帳 3D, Ugoku Memochō Surī Dī) and originally announced as the working title/codename, Flipnote Memo, [3] is a 2D animation application developed by Nintendo EAD Tokyo and released in 2013 for the Nintendo 3DS as a successor to Flipnote Studio and Flipnote Hatena.
Toonz is a 2D animation software program. The base application is currently managed by Dwango as open-source software under the name OpenToonz. [1] An extended commercial variant for professional individuals and studios, Toonz Premium, is being developed and marketed by Digital Video S.p.A. [5] Toonz has been used by studios such as Studio Ghibli [7] and Rough Draft Studios.
Flipnote Studio 3D: July 24, 2013: Nintendo Freeware: Nintendo 3DS Antics 2-D Animation: 1998 Antics Workshop Trialware: Windows: Autodesk Animator Pro: 1995 Jim Kent: Freeware/Open source: MS-DOS, Windows: Autodesk Animator Studio: 1995 Autodesk Commercial proprietary software: MS-DOS, Windows: Fantavision: 1988 Broderbund: Discontinued ...
Blender was initially developed as an in-house application by the Dutch animation studio NeoGeo (no relation to the video game brand), and was officially launched on January 2, 1994. [12] Version 1.00 was released in January 1995, [ 13 ] with the primary author being the company co-owner and software developer Ton Roosendaal .
iClone is a real-time 3D animation software that combines intelligent and automated animation technologies. It offers a gamified interface for a comprehensive editing environment, enabling users to quickly achieve professional results. iClone is widely used for making movies, previsualization, animation, videos, games, and visualization. Its ...
Torque Game Engine, or TGE, is an open-source cross-platform 3D computer game engine, developed by GarageGames and actively maintained under the current versions Torque 3D as well as Torque 2D. It was originally developed by Dynamix for the 2001 first-person shooter Tribes 2 .
This feature set enabled users to create animations more quickly and easily through functions such as a new overlay timeline, rigged characters, rotating canvases, and frame-by-frame animation. In June 2019, Moho 13 introduced new bitmap tools, including bitmap frame to frame capabilities, and re-engineered 3D object support.
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