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Oculus Quest/Quest 2 (as a standalone app, or via Oculus Link) Windows Mixed Reality devices; Samsung Gear VR (discontinued mid-2020 [12]) Oculus Go (discontinued 2020 [13]) Google Daydream (discontinued 2019 [14]) The platform was available as a traditional desktop application for Mac and Windows, and had a non-VR Android app until 2019. [14]
per-application language pack support for developers in Oculus desktop app; Rift Core 2.0 Beta new custom hair, skin shading, clothing, and eyewear designs in the Avatar Editor; ability to invite up to eight people to Home, but user's Home is locked while guests are present; experimental support for broadcasting Oculus Desktop in multiplayer
Under Facebook, Oculus VR collaborated with Samsung to develop the Android-based Samsung Gear VR headset, with the Oculus VR division porting Oculus Home, Oculus Store, Oculus Cinema (later Video) apps and other necessary application software, and developing the Oculus Mobile SDK, tracking sensor firmware, optimized Android and the required GPU ...
A crucial part of any VR setup is the rig powering the headset, and Oculus today released its recommended, minimum PC specs, including an NVIDIA GTX 970 or AMD 290 video card, an Intel i5-4590 ...
However, developers do not have to use Oculus Home to distribute content for the Rift, this being entirely optional. [45] The Store can be accessed from the VR-based Oculus Home, from its desktop app, or on the Oculus web site under the section "Experiences."
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The development of Horizon Worlds (formerly called Facebook Horizon) followed earlier social VR apps by Facebook (Oculus Rooms, Oculus Venues, and Facebook Spaces) and focused more on user-generated content than these earlier apps. Facebook announced Facebook Horizon as a new social virtual world at the Oculus Connect 6 conference in September ...
VRChat is also playable without a virtual reality device in a "desktop" [3] mode designed for a mouse and keyboard, gamepad, or mobile app for touchscreen devices. VRChat was first released as a Windows application for the Oculus Rift DK1 prototype on January 16, 2014, and was later released to the Steam early access program on February 1, 2017.