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  2. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    Generally, it may be put only between digit characters. It cannot be put at the beginning (_121) or the end of the value (121_ or 121.05_), next to the decimal in floating point values (10_.0), next to the exponent character (1.1e_1), or next to the type specifier (10_f).

  3. C data types - Wikipedia

    en.wikipedia.org/wiki/C_data_types

    Information about the actual properties, such as size, of the basic arithmetic types, is provided via macro constants in two headers: <limits.h> header (climits header in C++) defines macros for integer types and <float.h> header (cfloat header in C++) defines macros for floating-point types. The actual values depend on the implementation.

  4. Decimal data type - Wikipedia

    en.wikipedia.org/wiki/Decimal_data_type

    C# has a built-in data type decimal consisting of 128 bits resulting in 28–29 significant digits. It has an approximate range of ±1.0 × 10 −28 to ±7.9228 × 10 28. [1] Starting with Python 2.4, Python's standard library includes a Decimal class in the module decimal. [2] Ruby's standard library includes a BigDecimal class in the module ...

  5. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C# makes use of reification to provide "first-class" generic objects that can be used like any other class, with code generation performed at class-load time. [29] Furthermore, C# has added several major features to accommodate functional-style programming, culminating in the LINQ extensions released with C# 3.0 and its supporting framework of ...

  6. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    The value distribution is similar to floating point, but the value-to-representation curve (i.e., the graph of the logarithm function) is smooth (except at 0). Conversely to floating-point arithmetic, in a logarithmic number system multiplication, division and exponentiation are simple to implement, but addition and subtraction are complex.

  7. Subnormal number - Wikipedia

    en.wikipedia.org/wiki/Subnormal_number

    In a normal floating-point value, there are no leading zeros in the significand (also commonly called mantissa); rather, leading zeros are removed by adjusting the exponent (for example, the number 0.0123 would be written as 1.23 × 10 −2). Conversely, a denormalized floating-point value has a significand with a leading digit of zero.

  8. Minifloat - Wikipedia

    en.wikipedia.org/wiki/Minifloat

    A 2-bit float with 1-bit exponent and 1-bit mantissa would only have 0, 1, Inf, NaN values. If the mantissa is allowed to be 0-bit, a 1-bit float format would have a 1-bit exponent, and the only two values would be 0 and Inf. The exponent must be at least 1 bit or else it no longer makes sense as a float (it would just be a signed number).

  9. Real data type - Wikipedia

    en.wikipedia.org/wiki/Real_data_type

    A floating-point data type is a compromise between the flexibility of a general rational number data type and the speed of fixed-point arithmetic. It uses some of the bits in the data type to specify an exponent for the denominator, today usually power of two although both ten and sixteen have been used. [2]

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