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Star Wars 1313 is a cancelled [3] action-adventure video game that was under development by LucasArts. [4] The game would take a more mature, gritty direction compared to past Star Wars video games and, like 2002's Star Wars: Bounty Hunter, would emphasize fast-paced gadget and weapon-based combat using tools exclusive to bounty hunters rather than Force and lightsaber based combat.
Pages in category "Cancelled Star Wars video games" The following 4 pages are in this category, out of 4 total. This list may not reflect recent changes. 0–9.
EA's CEO, Andrew Wilson, outlined the company's focus on owned IP, sports, and massive online communities as part of its business advancement. Additionally, EA shut down Ridgeline Games and canceled a Star Wars single player game developed by Respawn Entertainment. [106] [107] These cuts included 23 jobs at Respawn that were announced in March ...
EA released Star Wars Battlefront in November 2015, which was extremely successful. [1] Because of this, Visceral found that EA started to draw away from Ragtag, and instead funnel more of its studios into Battlefront ' s sequel, Star Wars Battlefront II; Motive Studios were taken off Ragtag, and Visceral was not allowed to hire additional staff. [1]
Star Wars (2014-2019): Windows, Xbox One, Xbox One S, IOS, Android, Oculus Rift (VR) - Sponsors and events for Star Wars Rebels, Rogue One, The Last Jedi, Solo, and The Rise of Skywalker, which contained objectives with in-game virtual prizes (accessories and gears) attached to the events’ respective games, as well as free items in the ...
Disney Entertainment co-chair Alan Bergman, assessing the state of past, present and future Star Wars TV projects for Vulture, said that “as it relates to Acolyte, we were happy with our ...
The first Star Wars games were developed by a variety of companies after Star Wars creator George Lucas licensed the rights to Star Wars video games; several of these games were released under the "Lucasfilm Games" banner. Early licensed games, released during the 8-bit and 16-bit eras of gaming, barely featured any kind of narrative, and many ...