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  2. Steam Spy - Wikipedia

    en.wikipedia.org/wiki/Steam_Spy

    The collected data is processed nightly to create visualizations used on the site, and thus offers historical trends for games as well. [3] As with Steam Gauge, Galyonkin notes that Steam Spy is subject to similar sampling errors, so that data for newly released games or for games with low sales will not likely have accurate estimates of ...

  3. Entertainment Software Rating Board - Wikipedia

    en.wikipedia.org/wiki/Entertainment_Software...

    The responses automatically determine the game's rating category and content descriptors. Games rated via this process may be tested post-release to ensure that content was properly disclosed. The survey-based method is also used in the ESRB/CTIA and IARC rating programs for mobile apps.

  4. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    In 2017, Steam development team member Alden Kroll said that Valve knows Steam is in a near-monopoly for game sales on personal computers, and the company does not want to be in a position to determine what gets sold, and thus had tried to find ways to make the process of adding games to Steam outside of their control. [223]

  5. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  6. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Game elements are things that appear within a video game that contribute to the gameplay experience. In most game design frameworks, game elements are categorized into groups to help describe their roles in the games. A game element refers to anything ranging from a player's special ability to the relations between different game mechanics in a ...

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  8. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice.

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