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A pet simulator (sometimes called virtual pets or digital pets [1]) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. These games are software implementations of digital pets. Such games are described as a sub-class of life simulation game.
A virtual pet (also known as a digital pet, artificial pet, [1] or pet-raising simulation) is a type of artificial human companion. They are usually kept for companionship or enjoyment, or as an alternative to a real pet. Digital pets have no concrete physical form other than the hardware they run on.
animal feed, racing, research, show, pets Tame, significant physical changes Common in the wild and in captivity 1d Rodentia: Fancy rat or laboratory rat (Rattus norvegicus domestica) Brown rat (Rattus norvegicus) the 19th century CE [54] the United Kingdom: animal feed, research, show, pets Tame, some physical and psychological changes
A tier list is a concept originating in video game culture where playable characters or other in-game elements are subjectively ranked by their respective viability as part of a list. Characters listed high on a tier list of a specific game are considered to be powerful characters compared to lower-scoring characters, and are therefore more ...
2. Xeme. Also known as Sabine's Gull, these animals are graceful seabirds that live in a variety of habitats depending on the season. In the summer, they can be found across the Arctic and ...
Flight Simulator 1.0; Flight Simulator 2.0; Flight Simulator 3.0; Flight Simulator 4.0; Flight Simulator 5.0; Flight Simulator 5.1; Flight Simulator 95; Flight Simulator 98; Flight Simulator 2000; Flight Simulator 2002; Flight Simulator 2004: A Century of Flight; Microsoft Flight Simulator X; Microsoft Flight; Flight Simulator 2020; Microsoft ...
Presidential pets; List of psychoactive plants, fungi, and animals; R. List of animals representing first-level administrative country subdivisions; List of reptile ...
Virtual pet games revolve around animals that require similar care and attention as a real creature, and may even substitute for one, offering the feeling of pet ownership that one may not be able to experience in real life. The first virtual pet program, Dogz, was created in 1995, quickly followed by the Tamagotchi, which became a widespread fad.