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The version history of the Android mobile operating system began with the public release of its first beta on November 5, 2007. The first commercial version, Android 1.0, was released on September 23, 2008. The operating system has been developed by Google on a yearly schedule since at least 2011. [1]
Android Honeycomb is the codename for the third major version of Android, designed for devices with larger screen sizes, particularly tablets, however, it has also been unofficially ported to the Nexus One. [2] It is the eighth version of Android and is no longer supported since November 14, 2016.
Android Virtual Device to run and debug apps in the Android studio. Android Studio supports all the same programming languages of IntelliJ (and CLion) e.g. Java, C++, and with more extensions, such as Go; [23] and Android Studio 3.0 or later supports Kotlin, [24] and "Android Studio includes support for using a number of Java 11+ APIs without ...
Fire OS 8.3.3.2 for 12th-13th generation devices [4] ... Fire OS version Base Android Version Android API level Compatible Devices Notes 1: 2.3.3 Gingerbread: 10:
Android 2.3 Gingerbread is the seventh version of Android, a version of the Android mobile operating system developed by Google and released in December 2010. Version [ edit ]
The latest Android 14 is the most popular Android version on smartphones and on tablets. As of 2024, Android 14 is most popular single Android version on smartphones at 26%, [438] followed by Android 13, 12, down to Pie 9.0 in that order. Android is more used than iOS is virtually all countries, with few exceptions such as iOS has a 56% share ...
Android Froyo is the sixth version of Android and is a codename of the Android mobile operating system developed by Google, spanning versions between 2.2 and 2.2.3. [3] Those versions are no longer supported.
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU).