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IP layer transparency could be also defined from the point of server's view. If the connection is transparent, the server sees the real client IP. If it is non-transparent, the server sees the IP of the intermediate host. Transparency at the application layer means the client application uses the protocol in a different way.
Trigger a notification to one or several registered user(s) you are replying to in a discussion without displaying any text. Template parameters [Edit template data] Parameter Description Type Status Username 1 The name of a user that you want to notify User required Additional username 2 The name of an additional user you want to notify User optional Additional username 3 The name of an ...
Allows linking to a Discord guild Template parameters [Edit template data] This template prefers inline formatting of parameters. Parameter Description Type Status Guild ID 1 The ID of the guild (obtainable by right-clicking on the server header and selecting "Copy ID" in developer mode) Number required Guild Name 2 The title (name) of the guild String required Join code joincode The code to ...
Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms). [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience.
This template, short for "Please Ping On Reply", was created as an alternative to the (talk page stalker) markup used on talk pages. It can be used to indicate whether someone is watching a page or not, and whether a ping would be appropriate when replying to them.
It is also possible to manipulate the output using your common.css or common.js to turn on or off the elements that are shown or not shown by default. The "shown by default" stuff is wrapped in a span.pinggroup-shown and the "hidden by default" stuff is all wrapped in a span.pinggroup-pinged and you may use these classes as you see fit.
A ping of death is a type of attack on a computer system that involves sending a malformed or otherwise malicious ping to a computer. [1] In this attack, a host sends hundreds of ping requests with a packet size that is large or illegal to another host to try to take it offline or to keep it preoccupied responding with ICMP Echo replies. [2]
No description. Template parameters [Edit template data] This template prefers inline formatting of parameters. Parameter Description Type Status Username 1 Username of the user concerned User required Tag tag Set to 'y' to add a postfix superscript 'no ping' String optional See also {{ No ping }} {{ Reply to }} / {{ ping }} {{ User }}