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Mega Man X6, known as Rockman X6 (ロックマンエックス6) in Japan, is a 2001 action-platform game developed and published by Capcom. The sixth main entry in the Mega Man X series, it was first released on the PlayStation in Japan on November 29, 2001, and was later made available in both North America and Europe.
Mega Man & Bass, known as Rockman & Forte in Japan, is well known for being the first playable appearance of Mega Man's rival, Bass. Street Fighter X Mega Man (Street Fighter X Rockman) – PC, 2012; Street Fighter X Mega Man is a project developed by Zong Hui, combining Mega Man's gameplay with characters and settings from the Street Fighter ...
The original Mega Man Legacy Collection was released on August 25, 2015, for Nintendo 3DS, PlayStation 4, Windows, and Xbox One. [3] Developed by Digital Eclipse, it is a collection of the first six titles in the original Mega Man series, originally released for the Nintendo Entertainment System between 1987–1993.
Mega Man X Collection is a compilation of video games developed by Capcom.Released on January 10, 2006, in North America for GameCube and PlayStation 2, Mega Man X Collection contains the first six games in the Mega Man X series, which originated on the Super Nintendo Entertainment System and made its way primarily onto various 32-bit consoles.
This review is transcluded from Talk:Mega Man X6/GA1. The edit link for this section can be used to add comments to the review. Nominator: Tintor2 (talk · contribs) 20:09, 12 May 2024 (UTC) Reviewer: Pokelego999 (talk · contribs) 00:58, 20 May 2024 (UTC) Will take this on in the coming days. Has one ever considered Magneton?
In other projects Wikidata item; Appearance. move to sidebar hide X6 or X-6 may ... Mega Man X6, the sixth video game in the Mega Man X series; Electronics
MT Framework is a game engine created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's Dead Rising and Lost Planet: Extreme Condition only, Capcom later decided for their internal development divisions to adopt it as their default engine.
It maps and transforms wireframes in Capcom's second and third games of the Mega Man X series. [2] It is based on the Hitachi HG51B169 DSP and clocked at 20 MHz. [4] The name Cx4 stands for Capcom Consumer Custom Chip. [5]