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  2. Child process - Wikipedia

    en.wikipedia.org/wiki/Child_process

    This technique pertains to multitasking operating systems, and is sometimes called a subprocess or traditionally a subtask. There are two major procedures for creating a child process: the fork system call (preferred in Unix-like systems and the POSIX standard) and the spawn (preferred in the modern (NT) kernel of Microsoft Windows , as well as ...

  3. Busy waiting - Wikipedia

    en.wikipedia.org/wiki/Busy_waiting

    In computer science and software engineering, busy-waiting, busy-looping or spinning is a technique in which a process repeatedly checks to see if a condition is true, such as whether keyboard input or a lock is available. Spinning can also be used to generate an arbitrary time delay, a technique that was necessary on systems that lacked a ...

  4. Asynchronous I/O - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_I/O

    This approach is called asynchronous input/output. Any task that depends on the I/O having completed (this includes both using the input values and critical operations that claim to assure that a write operation has been completed) still needs to wait for the I/O operation to complete, and thus is still blocked, but other processing that does ...

  5. Critical section - Wikipedia

    en.wikipedia.org/wiki/Critical_section

    A critical section will usually terminate in finite time, [2] and a thread, task, or process must wait for a fixed time to enter it (bounded waiting). To ensure exclusive use of critical sections, some synchronization mechanism is required at the entry and exit of the program.

  6. I/O bound - Wikipedia

    en.wikipedia.org/wiki/I/O_bound

    At this point, the CPU sits idle. The CPU-bound process will then move back to the ready queue and be allocated the CPU. Again, all the I/O processes end up waiting in the ready queue until the CPU-bound process is done. There is a convoy effect as all the other processes wait for the one big process to get off the CPU. This effect results in ...

  7. Polling (computer science) - Wikipedia

    en.wikipedia.org/wiki/Polling_(computer_science)

    A poll message is a control-acknowledgment message.. In a multidrop line arrangement (a central computer and different terminals in which the terminals share a single communication line to and from the computer), the system uses a master/slave polling arrangement whereby the central computer sends message (called polling message) to a specific terminal on the outgoing line.

  8. Standard streams - Wikipedia

    en.wikipedia.org/wiki/Standard_streams

    Another Unix breakthrough was to automatically associate input and output to terminal keyboard and terminal display, respectively, by default [citation needed] — the program (and programmer) did absolutely nothing to establish input and output for a typical input-process-output program (unless it chose a different paradigm).

  9. Instruction-level parallelism - Wikipedia

    en.wikipedia.org/wiki/Instruction-level_parallelism

    ILP must not be confused with concurrency.In ILP, there is a single specific thread of execution of a process.On the other hand, concurrency involves the assignment of multiple threads to a CPU's core in a strict alternation, or in true parallelism if there are enough CPU cores, ideally one core for each runnable thread.