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  2. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    Supported by some GPUs, monitors, and games: 1152: ... Ultra-Wide QHD LG, Samsung, Acer, HP and Dell UltraWide monitors 3440:

  3. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    The second-generation Macintosh, launched in 1987, came with colour (and greyscale) capability as standard, at two levels, depending on monitor size—512×384 (1/4 of the later XGA standard) on a 12" (4:3) colour or greyscale (monochrome) monitor; 640×480 with a larger (13" or 14") high-resolution monitor (superficially similar to VGA, but at ...

  4. Ultrawide formats - Wikipedia

    en.wikipedia.org/wiki/Ultrawide_formats

    In 2018 Q4, Dell released the U4919DW, a 5K 32:9 monitor with a resolution of 5120x1440, and Phillips announced the 499P9H with the same resolution. 32:9 Ultrawide monitors are often sold as an alternative to dual 16:9 monitor setups and for more inmersive experiences while playing videogames, and many are capable of displaying 2 16:9 inputs at ...

  5. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    There are other, non-standard display resolutions with 1080 lines whose aspect ratios fall between the usual 16∶9 and the ultra-wide 64∶27, e.g. 18∶9, 18.5∶9, 19∶9 and 19.5∶9. They are mostly used in smartphones or phablets and do not have established names, but may be subsumed under the umbrella term ultra-wide (full) HD.

  6. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    [7] [8] Since the majority of screens used for gaming nowadays are widescreen, [9] this scaling method is usually preferred as wider aspect ratios do not suffer from reduced FOV with it. This becomes especially important in more "exotic" setups like ultra-wide monitor or triple-monitor gaming.

  7. Display aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Display_aspect_ratio

    As of 2013, many games are adopting support for 21:9 ultrawide resolutions, [31] which can give a gameplay advantage due to increased field of view, [23] although this is not always the case. [32] 4:3 monitors have the best compatibility with older games released prior to 2005 when that aspect ratio was the mainstream standard for computer ...

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