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  2. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot reached version 1.0 on 15 December 2014, marking the first stable release and the addition of lightmapping, navmesh support, and more shaders. [63] Version 1.1 was released on 21 May 2015, adding improved auto-completion in the code editor, a visual shader editor, a new API to the operating system for managing screens and windows ...

  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    The ability to write shaders that can be used on any hardware vendor's graphics card that supports the OpenGL Shading Language. Each hardware vendor includes the GLSL compiler in their driver, thus allowing each vendor to create code optimized for their particular graphics card’s architecture.

  4. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

  5. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  7. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    The problem is, that the generated code is often far from being optimal. Matt Turner said it was much easier to fix this in the translator program than having to make Mesa's compiler carry the burden of dealing with such bloated shaders. shader-db cannot be considered free and open-source software.

  8. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.

  9. Steve (Minecraft) - Wikipedia

    en.wikipedia.org/wiki/Steve_(Minecraft)

    Steve is a player character from the 2011 sandbox video game Minecraft.Created by Swedish video game developer Markus "Notch" Persson and introduced in the original 2009 Java-based version, Steve is the first of nine default player character skins available for players of contemporary versions of Minecraft.

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