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  2. List of video game middleware - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_middleware

    Cocos2D - 2D physics engine. Euphoria - 3D human animation engine created by NaturalMotion based on Dynamic Motion Synthesis. FaceFX - realistic facial animation engine created by OC3 Entertainment. Havok - 3D physics engine.

  3. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...

  4. List of first-person shooter engines - Wikipedia

    en.wikipedia.org/wiki/List_of_first-person...

    Some features may be integrated into engines. For instance for trees and foliage a special "engine" is available, SpeedTree, that does just that (or could be integrated into general engines). The Euphoria character's 3D animating engine can be used independently but is integrated in the Rockstar Advanced Game Engine and the game Grand Theft ...

  5. Havok (company) - Wikipedia

    en.wikipedia.org/wiki/Havok_(company)

    Havok's technology has been used in more than 150 game titles, including World of Tanks, Half-Life 2, Halo 2, Dark Souls, The Elder Scrolls IV: Oblivion, Age of Empires III, Super Smash Bros. Brawl, Starfield (video game), The Legend of Zelda: Tears of the Kingdom, the Assassin's Creed series, the Call of Duty series, and Final Fantasy XVI.

  6. Urban Chaos: Riot Response - Wikipedia

    en.wikipedia.org/wiki/Urban_Chaos:_Riot_Response

    The game was developed using the Havok physics engine for in-game physics effects. [1] ReplicaNet was used to supply the software in the game's online and LAN multiplayer modes. [14] Perforce Software's Source Control Management (SCM) System was used to manage the game's source code, documents, and digital asset development. [15]

  7. Stratagus - Wikipedia

    en.wikipedia.org/wiki/Stratagus

    The Stratagus engine is a 2D engine based on cross-platform open-source libraries like SDL, gzip, bzip2 and others.. Basing on Lua as their primary scripting language, virtually all the abilities in the engine have been made available to the users of Stratagus for easy modding, removing the need to change the original C/C++ source.

  8. id Tech - Wikipedia

    en.wikipedia.org/wiki/Id_Tech

    id Tech is a series of successive game engines designed and developed by id Software. Prior to the presentation of the id Tech 5-based game Rage in 2011, the engines lacked official designation and as such were simply referred to by the names of the games the engines had been developed for (i.e., Doom and Quake engines).

  9. IW (game engine) - Wikipedia

    en.wikipedia.org/wiki/IW_(game_engine)

    The engine has been distinct from the id Tech 3 engine on which it is based since Call of Duty 2 in 2005. The engine's name was not publicized until IGN was told at the E3 2009 by the studio that Call of Duty: Modern Warfare 2 (2009) would run on the "IW 4.0 engine". [5]