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  2. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  3. DreamBox Learning - Wikipedia

    en.wikipedia.org/wiki/DreamBox_Learning

    DreamBox Learning Reading teaches students in grades 3-12 various reading skills such as punctuation, grammar, vocabulary, and pronunciation.The program utilizes an algorithm that determines if a user can understand a lessons content.

  4. Madeline (video game series) - Wikipedia

    en.wikipedia.org/wiki/Madeline_(video_game_series)

    Madeline 1st and 2nd Grade Math focuses on building math knowledge; Madeline coaches the player through 55 activities covering a two-year mathematics curriculum, [23] including lessons on "logic, time, money skills, sequencing, fractions, geometry, estimation, and patterns". [13] Basic French and Spanish vocabulary are taught throughout the series.

  5. YouTube's Ms. Rachel takes on first words and potty training ...

    www.aol.com/youtubes-ms-rachel-takes-first...

    Rachel Accurso, better known as Ms. Rachel, has become a beloved figure in the world of children's education through her YouTube videos, earning billions of views. YouTube's Ms. Rachel takes on ...

  6. Reader Rabbit's Interactive Reading Journey - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit's_Interactive...

    Reader Rabbit's Interactive Reading Journey is a 1994 video game released on the Windows and Macintosh systems. It is the sixth game in the Reader Rabbit franchise. Designed for ages 4 till 7, the game introduces the new main characters Mat the Mouse and Sam the Lion who accompany Reader.

  7. Kumon - Wikipedia

    en.wikipedia.org/wiki/Kumon

    All Kumon programs are pencil-and-worksheet-based, with a digital program that started in 2023. The worksheets increase in difficulty in small increments. [9] [10] Psychologist Kathy Hirsh-Pasek says that using such techniques for 2 to 12-year-olds "does not give your child a leg up on anything". [7] One study has observed a high percentage of ...

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