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Character race is a descriptor used to describe the various sapient species and beings that make up the setting in modern fantasy and science fiction.In many tabletop role-playing games and video games, players may choose to be one of these creatures when creating their player character (PC) or encounter them as a non-player character (NPC).
The legion of fictional deities in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game covers an extensive range of spheres of influence, allowing players to customize the spiritual beliefs and powers of their characters, and as well as giving Dungeon Masters a long list of gods from which to design evil temples and minions.
Unlike most Greyhawk deities, Iuz makes his home on Oerth, where he rules a broad swath of the Flanaess known as the Empire of Iuz. Iuz was also named as one of the greatest villains in D&D history by the final print issue of Dragon. [13] His symbol is a grinning human skull, or a human skull with blood-red highlights.
Acererak first appears in the original Tomb of Horrors adventure (1978) by Gary Gygax as the main adversary. [1] One of the areas in the Tomb is a "Chapel of Evil", described as "obviously some form of temple area - there are scenes of normal life painted on the walls, but the people have rotting flesh, skeletal hands, worms eating them, etc." [3]: 5 The adventure described him as "a human ...
Mordenkainen is a fictional wizard from the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game.He was created by Gary Gygax as a player character, [1] only months after the start of Gygax's Greyhawk campaign and is therefore one of the oldest characters continuously associated with Dungeons & Dragons.
The World of Greyhawk Fantasy World Setting (1980 folio) TSR intended to publish The World of Greyhawk early in 1979; the foreword by editor Allen Hammack was dated February 1979. Gygax himself assured Dragon readers in issue No. 37 that, barring catastrophe, the World of Greyhawk was ready for official release. [2]
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Wyatt acknowledged that "The Complete Book of Humanoids broke a long-standing barrier in the AD&D game by allowing players to make characters of nearly any humanoid race," and noted that the book carefully balanced the advantages a race might have such as great physical strength against significant disadvantages, particularly prejudice and ...