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Ericksen would go on to produce five of the first ten covers for GamePro, eventually creating eight in total, and would continue a secondary role creating a number of the double page spreads for the very popular monthly Pro Tips section. The magazine had a monthly circulation of 300,000 [6] First issue (April 1989)
The double page spread on pages eight and nine, called Thread, was composed of emails, letters and posts or sections of posts from the 360 magazine forum. On page nine, there was a pie chart showing votes cast on the 360 magazine forum on a different subject every week, which was chosen by the magazine staff. There were also two features ...
PC Gamer is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc.The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries.
Computer Gaming World, founded in 1981, stated in 1987 that it was the only survivor of 18 color magazines for computer games in 1984. [ 8 ] Meanwhile, in Japan, the first magazines entirely dedicated to video games began appearing from 1982, beginning with ASCII 's LOGiN , followed by several SoftBank publications and Kadokawa Shoten 's Comptiq .
The magazine was founded in 1988 as U.S. National Video Game Team's Electronic Gaming Monthly under Sendai Publications. [5] [6] In 1994, EGM spun off EGM², which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became Expert Gamer and finally the defunct GameNOW.
Amiga Magazine Rack: print, online: Amiga Use {{Cite magazine}} when citing anything from a magazine page and do not directly link the site with the url parameter. Independent 1, 2, 3: GameStar (DE, HU, CZ, IT, CN, PL, US) print. online: 1997– PC Sister magazine of GamePro. Not to be confused with the short-lived Australian magazine of the ...
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The magazine's regular columnists have been consistently credited throughout the magazine's run. The current columnists are James Leach, Clint Hocking and Tadhg Kelly. In addition, several columnists appear toward the beginning of the magazine to talk about the game industry as a whole, rather than focusing on specific game design topics.