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  2. Stewart platform - Wikipedia

    en.wikipedia.org/wiki/Stewart_platform

    A Stewart platform is a type of parallel manipulator that has six prismatic actuators, commonly hydraulic jacks or electric linear actuators, attached in pairs to three positions on the platform's baseplate, crossing over to three mounting points on a top plate.

  3. Motion simulator - Wikipedia

    en.wikipedia.org/wiki/Motion_simulator

    6 Dof motions are powerful cues when combined with outside-world (OTW) imagery. Motion platforms together with OTW imagery are used in : flight simulation, driving simulation, amusement rides, and small home-based simulators. The motion platform is used in military and commercial flight instruction training applications. Also in entertainment ...

  4. Six degrees of freedom - Wikipedia

    en.wikipedia.org/wiki/Six_degrees_of_freedom

    Motion tracking hardware devices such as TrackIR and software-based apps like Eyeware Beam are used for 6DOF head tracking. This device often finds its places in flight simulators and other vehicle simulators that require looking around the cockpit to locate enemies or simply avoiding accidents in-game.

  5. Full motion racing simulator - Wikipedia

    en.wikipedia.org/wiki/Full_motion_racing_simulator

    Full motion racing simulator with all 6 degrees of freedom. A full motion racing simulator, sometimes called a full motion sim rig, is a motion simulator that is purposed for racing, and must provide motion simulation in all six degrees of freedom, as defined by the aviation simulator industry many decades ago.

  6. Flight simulator - Wikipedia

    en.wikipedia.org/wiki/Flight_simulator

    The best-known early flight simulation device was the Link Trainer, produced by Edwin Link in Binghamton, New York, United States, which he started building in 1927. He later patented his design, which was first available for sale in 1929. The Link Trainer was a basic metal frame flight simulator usually painted in its well-known blue color.

  7. Acceleration onset cueing - Wikipedia

    en.wikipedia.org/wiki/Acceleration_onset_cueing

    An example of a 6 jack platform showing some movements Real world - initial acceleration Platform follows initial acceleration Platform "washes out" below human motion threshold, then re-sets ready for next acceleration. Acceleration onset cueing is a term for the cueing principle used by a simulator motion platform.

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