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  2. Deep learning anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_anti-aliasing

    Deep learning anti-aliasing (DLAA) is a form of spatial anti-aliasing created by Nvidia. [1] DLAA depends on and requires Tensor Cores available in Nvidia RTX cards. [1]DLAA is similar to deep learning super sampling (DLSS) in its anti-aliasing method, [2] with one important differentiation being that the goal of DLSS is to increase performance at the cost of image quality, [3] whereas the ...

  3. RIVA 128 - Wikipedia

    en.wikipedia.org/wiki/RIVA_128

    RIVA 128 GPU RIVA 128ZX GPU Die shot of the RIVA 128ZX. The RIVA 128 was built to render within the Direct3D 5 and OpenGL API specifications. It was designed to accelerate Direct3D to the utmost extent possible, as a departure from Nvidia's NV1 chip.

  4. Multisample anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Multisample_anti-aliasing

    In multisample anti-aliasing, if any of the multi sample locations in a pixel is covered by the triangle being rendered, a shading computation must be performed for that triangle. However this calculation only needs to be performed once for the whole pixel regardless of how many sample positions are covered; the result of the shading ...

  5. Deep learning super sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    The first step is an image enhancement network which uses the current frame and motion vectors to perform edge enhancement, and spatial anti-aliasing. The second stage is an image upscaling step which uses the single raw, low-resolution frame to upscale the image to the desired output resolution.

  6. Supersampling - Wikipedia

    en.wikipedia.org/wiki/Supersampling

    Supersampling or supersampling anti-aliasing (SSAA) is a spatial anti-aliasing method, i.e. a method used to remove aliasing (jagged and pixelated edges, colloquially known as "jaggies") from images rendered in computer games or other computer programs that generate imagery. Aliasing occurs because unlike real-world objects, which have ...

  7. Graphics card - Wikipedia

    en.wikipedia.org/wiki/Graphics_card

    A modern consumer graphics card: A Radeon RX 6900 XT from AMD. A graphics card (also called a video card, display card, graphics accelerator, graphics adapter, VGA card/VGA, video adapter, display adapter, or colloquially GPU) is a computer expansion card that generates a feed of graphics output to a display device such as a monitor.

  8. Anti-Grain Geometry - Wikipedia

    en.wikipedia.org/wiki/Anti-Grain_Geometry

    Anti-Grain Geometry (AGG) is a 2D rendering graphics library written in C++. It features anti-aliasing and sub-pixel resolution. It is not a graphics library, per se, but rather a framework to build a graphics library upon. The library is operating system independent and renders to an abstract memory object.

  9. Radeon - Wikipedia

    en.wikipedia.org/wiki/Radeon

    Radeon (/ ˈ r eɪ d i ɒ n /) is a brand of computer products, including graphics processing units, random-access memory, RAM disk software, and solid-state drives, produced by Radeon Technologies Group, a division of AMD. [1]

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