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  2. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Static balance is mostly concerned with a game's rules and elements, everything, that is set before a game or match starts. An example would be like player health and ammo left. Dynamic balance conversely describes the balance between players, environment and computer opponents and how it changes throughout the game.

  3. Balance of Power (board game) - Wikipedia

    en.wikipedia.org/wiki/Balance_of_Power_(board_game)

    Balance of Power is a board game published by Hasbro in 1979. Gameplay. Balance of Power is a political abstract strategy game. Reviews. Games #16 [1]

  4. Talk:Game balance - Wikipedia

    en.wikipedia.org/wiki/Talk:Game_balance

    The balance must break at some point, or else the game becomes boring. Spawning units affects the starting balance. Subtracting health from the opponent affects the balance. Changing the game rules mid-game affects the balance. The game is not just the static rules in the executable. The game is what happens, with actual players in it.

  5. Game mechanics - Wikipedia

    en.wikipedia.org/wiki/Game_mechanics

    A game mode may restrict or change the behavior of the available tools, such as allowing play with limited/unlimited ammo, new weapons, obstacles or enemies, or a timer, etc. A mode may establish different rules and game mechanics, such as altered gravity, win at first touch in a fighting game, or play with some cards face-up in a poker game.

  6. Gomoku - Wikipedia

    en.wikipedia.org/wiki/Gomoku

    Tournament rules are used in professional play to balance the game and mitigate the first player advantage. The tournament rule used for the gomoku world championships since 2009 is the Swap2 opening rule. For all of the following professional rules, an overline (six or more stones in a row) does not count as a win. [16]

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  8. Go (game) - Wikipedia

    en.wikipedia.org/wiki/Go_(game)

    Tournament and match rules deal with factors that may influence the game but are not part of the actual rules of play. Such rules may differ between events. Rules that influence the game include: the setting of compensation points , handicap, and time control parameters. Rules that do not generally influence the game are the tournament system ...

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