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  2. Reverberation - Wikipedia

    en.wikipedia.org/wiki/Reverberation

    Reverberation time is a measure of the time required for the sound to "fade away" in an enclosed area after the source of the sound has stopped. When it comes to accurately measuring reverberation time with a meter, the term T 60 [ 6 ] (an abbreviation for reverberation time 60 dB) is used.

  3. Audio feedback - Wikipedia

    en.wikipedia.org/wiki/Audio_feedback

    To maximize gain before feedback, the amount of sound energy that is fed back to the microphones must be reduced as much as is practical.As sound pressure falls off with 1/r with respect to the distance r in free space, or up to a distance known as reverberation distance in closed spaces (and the energy density with 1/r²), it is important to keep the microphones at a large enough distance ...

  4. Reverb effect - Wikipedia

    en.wikipedia.org/wiki/Reverb_effect

    The first reverb effects, introduced in the 1930s, were created by playing recordings through loudspeakers in reverberating spaces and recording the sound. [2] The American producer Bill Putnam is credited for the first artistic use of artificial reverb in music, on the 1947 song "Peg o' My Heart" by the Harmonicats.

  5. Microphone practice - Wikipedia

    en.wikipedia.org/wiki/Microphone_practice

    In close miking, a microphone is placed relatively close to an instrument or sound source, within three to twelve inches, producing a dry or non-reverberant sound. [1] This serves to reduce extraneous noise, including room reverberation and is commonly used when attempting to record a number of separate instruments while keeping the signals ...

  6. Dereverberation - Wikipedia

    en.wikipedia.org/wiki/Dereverberation

    Dereverberation of audio (speech or music) is a corresponding function to blind deconvolution of images, although the techniques used are usually very different. Reverberation itself is caused by sound reflections in a room (or other enclosed space) and is quantified by the room reverberation time and the direct-to-reverberant ratio. The effect ...

  7. Ducking - Wikipedia

    en.wikipedia.org/wiki/Ducking

    In audio engineering, ducking is an audio effect commonly used in radio and pop music, especially dance music. In ducking, the level of one audio signal is reduced by the presence of another signal. In radio this can typically be achieved by lowering (ducking) the volume of a secondary audio track when the primary track starts, and lifting the ...

  8. Reverse echo - Wikipedia

    en.wikipedia.org/wiki/Reverse_echo

    Reverse reverb is commonly used in shoegaze, particularly by such bands as My Bloody Valentine and Spacemen 3. It is also often used as a lead-in to vocal passages in hardstyle music, and various forms of EDM and pop music. The reverse reverb is applied to the first word or syllable of the vocal for a build-up effect or other-worldly sound.

  9. Wow and flutter measurement - Wikipedia

    en.wikipedia.org/wiki/Wow_and_flutter_measurement

    While wow is perceived clearly as pitch variation, flutter can alter the sound of the music differently, making it sound ‘cracked’ or ‘ugly’. A recorded 1 kHz tone with a small amount of flutter (around 0.1%) can sound fine in a ‘dead’ listening room, but in a reverberant room constant fluctuations will often be clearly heard.

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