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  2. ‘Inside Out 2’ Shows That Anxiety Can Be a Hero, Not a ...

    www.aol.com/inside-2-shows-anxiety-hero...

    Inside Out 2” tackles this head-on. The movie’s first lesson is simple yet profound: anxiety may not feel good, but it often is good for us. Early in the film, Riley goofs around in the ...

  3. Inside Out 2 - Wikipedia

    en.wikipedia.org/wiki/Inside_Out_2

    Inside Out 2 is a 2024 American animated coming-of-age film produced by Pixar Animation Studios for Walt Disney Pictures.The sequel to Inside Out (2015), it was directed by Kelsey Mann (in his feature directorial debut) and produced by Mark Nielsen, from a screenplay written by Meg LeFauve and Dave Holstein, and a story conceived by Mann and LeFauve.

  4. In films as diverse as “All We Imagine as Light,” “Babygirl,” “Emilia Pérez,” “The Girl With the Needle,” “Inside Out 2” “The Last Showgirl,” …

  5. She's cool. She's orange. She's nerve-racking. Kids explain ...

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    She's nerve-racking. Kids explain why Anxiety from 'Inside Out 2' is a top Halloween costume this year. ... “They made Anxiety want to make Riley a new Riley — a better Riley," Isla says ...

  6. Inside Out (franchise) - Wikipedia

    en.wikipedia.org/wiki/Inside_Out_(franchise)

    Inside Out: Thought Bubbles is a mobile Puzzle Bobble-style game, released in 2015 for some app stores. [29] [30] Riley's new emotions were added to the game starting in June 2024 to coincide with the release of Inside Out 2.

  7. Category:The New York Times Games - Wikipedia

    en.wikipedia.org/wiki/Category:The_New_York...

    Pages in category "The New York Times Games" The following 8 pages are in this category, out of 8 total. This list may not reflect recent changes. ...

  8. All the 'Inside Out' 2 emotions and the actors who voice them

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    The much-anticipated release of "Inside Out 2" has arrived. The sequel, out June 14, comes nearly a decade after Disney and Pixar released "Inside Out," a coming-of-age film that followed 11-year ...

  9. The New York Times Games - Wikipedia

    en.wikipedia.org/wiki/The_New_York_Times_Games

    The New York Times has used video games as part of its journalistic efforts, among the first publications to do so, [13] contributing to an increase in Internet traffic; [14] In the late 1990s and early 2000s, The New York Times began offering its newspaper online, and along with it the crossword puzzles, allowing readers to solve puzzles on their computers.