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  2. Path tracing - Wikipedia

    en.wikipedia.org/wiki/Path_tracing

    Path tracing naturally simulates many effects that have to be specifically added to other methods (conventional ray tracing or scanline rendering), such as soft shadows, depth of field, motion blur, caustics, ambient occlusion, and indirect lighting. Implementation of a renderer including these effects is correspondingly simpler.

  3. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection. (c. 2008) In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images.

  4. Ray tracing (physics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(physics)

    In physics, ray tracing is a method for calculating the path of waves or particles through a system with regions of varying propagation velocity, absorption characteristics, and reflecting surfaces. Under these circumstances, wavefronts may bend, change direction, or reflect off surfaces, complicating analysis.

  5. Ray (optics) - Wikipedia

    en.wikipedia.org/wiki/Ray_(optics)

    When discussing ray tracing this definition is often reversed: a "paraxial ray" is then a ray that is modeled using the paraxial approximation, not necessarily a ray that remains close to the axis. [11] [12] A finite ray or real ray is a ray that is traced without making the paraxial approximation. [12] [13]

  6. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Ray tracing was often used for rendering reflections in animated films, until path tracing became standard for film rendering. Films such as Shrek 2 and Monsters University also used distribution ray tracing or path tracing to precompute indirect illumination for a scene or frame prior to rendering it using rasterization. [49]: 118–121

  7. Ray tracing - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing

    Ray tracing is a method for calculating the path of waves or particles through a system. The method is practiced in two distinct forms: The method is practiced in two distinct forms: Ray tracing (physics) , which is used for analyzing optical and other systems

  8. Unbiased rendering - Wikipedia

    en.wikipedia.org/wiki/Unbiased_rendering

    For example, path tracing struggles with caustics from a point light source because it is unlikely to randomly generate the exact path needed for accurate reflection. [4] On the other hand, progressive photon mapping (PPM), a biased technique, handles caustics effectively. Although biased, PPM is consistent, meaning that as the number of ...

  9. 3D rendering - Wikipedia

    en.wikipedia.org/wiki/3D_rendering

    It's is the one responsible for the transformation of the prepared 3D scene into a 2D image or animation. 3D render engines can be based on different methods, such as ray-tracing, rasterization, path-tracing, also depending on the speed and the outcome expected, it comes in different types – real-time and non real-time, which was described above