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ZygoteBody, formerly Google Body, is a web application by Zygote Media Group that renders manipulable 3D anatomical models of the human body. Several layers, from muscle tissues down to blood vessels , can be removed or made transparent to allow better study of individual body parts.
The Visible Human Project is an effort to create a detailed data set of cross-sectional photographs of the human body, in order to facilitate anatomy visualization applications. It is used as a tool for the progression of medical findings, in which these findings link anatomy to its audiences. [ 1 ]
3D body scanning is an application [1] of various technologies such as structured-light 3D scanner, 3D depth sensing, stereoscopic vision and others for ergonomic and anthropometric investigation of the human form as a point-cloud. The technology and practice within research has found 3D body scanning measurement extraction methodologies to be ...
BodyParts3D polygon data are distributed in the OBJ file format. The entire data file's size is 127 MB (polygon reduced) and 521 MB (high quality) as of version 3.0. [8] The number of body parts (organs) registered in BodyParts3D is 1,523 as of version 3.0. [7]
The software supports hundreds of file formats, with a focus on allowing users to understand and analyze data in a way which would not be possible without reverse engineering. This is exemplified by the software's support for many proprietary file formats (including, more recently, animation data from the video game Final Fantasy XV ), in ...
Body Labs is a Manhattan-based software company founded in 2013. Body Labs is a software provider of human-aware artificial intelligence that understands the 3D body shape and motion of people from RGB photos or videos. [1] In October 2017, the company was acquired by Amazon. [2]
The OBJ file format is a simple data-format that represents 3D geometry alone – namely, the position of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of vertices, and texture vertices. Vertices are stored in a counter-clockwise order by default, making ...
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