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  2. Wynncraft - Wikipedia

    en.wikipedia.org/wiki/Wynncraft

    Carl Velasco of Tech Times said that the server is "nuts" and "a stunning example of what can be created using Minecraft 's own sandbox engine". [3] Austin Wood, writing for PC Gamer, was "continually floored by all you can do". [4] As of 4 July 2017, Wynncraft is the largest MMORPG built in Minecraft, according to Guinness World Records. [1]

  3. Minecraft server - Wikipedia

    en.wikipedia.org/wiki/Minecraft_server

    A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [ 1 ]

  4. Mineplex - Wikipedia

    en.wikipedia.org/wiki/Mineplex

    Mineplex was a Minecraft minigame server created in 2013 by Gregory Bylos and Jarred van de Voort. [4] [5] In 2016, Mineplex had millions of unique players monthly. [6]At its peak, the server had around 20,000 concurrent players at any given time. [7]

  5. Hypixel - Wikipedia

    en.wikipedia.org/wiki/Hypixel

    Hypixel Network, [3] simply known as Hypixel, is a Minecraft server that hosts minigames. It was released on April 13, 2013 by Simon "hypixel" (name of player is not written like the name of the server, but with a lower h (see list of admins)) Collins-Laflamme and Philippe Touchette, and is managed and run by Hypixel Inc. [4] Hypixel is only available on the Java Edition of Minecraft, [5] but ...

  6. Hytale - Wikipedia

    en.wikipedia.org/wiki/Hytale

    The idea for Hytale arose due to EULA changes by Mojang in 2014 which blocked servers from having microtransactions that affected gameplay, leading to an 85% drop in the Hypixel server's revenue. [1] The developers realized they were not in control of their project and decided to make their own stand-alone game.

  7. Cross-platform play - Wikipedia

    en.wikipedia.org/wiki/Cross-platform_play

    A related concept is cross-save, where the player's progress in a game is stored in separate servers, and can be continued in the game but on a different hardware platform. Cross-play is related to but distinct from the notions of cross-platform development, cross-platform releases, cross-buy , and cross-platform save game cloud synchronisation.

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