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  2. While loop - Wikipedia

    en.wikipedia.org/wiki/While_loop

    For example, in the languages C, Java, C#, [2] Objective-C, and C++, (which use the same syntax in this case), the code fragment int x = 0 ; while ( x < 5 ) { printf ( "x = %d \n " , x ); x ++ ; } first checks whether x is less than 5, which it is, so then the {loop body} is entered, where the printf function is run and x is incremented by 1.

  3. Sieve of Atkin - Wikipedia

    en.wikipedia.org/wiki/Sieve_of_Atkin

    The following is pseudocode which combines Atkin's algorithms 3.1, 3.2, and 3.3 [1] by using a combined set s of all the numbers modulo 60 excluding those which are multiples of the prime numbers 2, 3, and 5, as per the algorithms, for a straightforward version of the algorithm that supports optional bit-packing of the wheel; although not specifically mentioned in the referenced paper, this ...

  4. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    If xxx1 is omitted, we get a loop with the test at the top (a traditional while loop). If xxx2 is omitted, we get a loop with the test at the bottom, equivalent to a do while loop in many languages. If while is omitted, we get an infinite loop. The construction here can be thought of as a do loop with the while check in the middle. Hence this ...

  5. APL syntax and symbols - Wikipedia

    en.wikipedia.org/wiki/APL_syntax_and_symbols

    Quad WA or ⎕WA, another dynamic system variable, shows how much Work Area remains unused or 41,226 megabytes or about 41 gigabytes of unused additional total free work area available for the APL workspace and program to process using. If this number gets low or approaches zero - the computer may need more random-access memory (RAM), hard disk ...

  6. Generation of primes - Wikipedia

    en.wikipedia.org/wiki/Generation_of_primes

    A prime sieve or prime number sieve is a fast type of algorithm for finding primes. There are many prime sieves. The simple sieve of Eratosthenes (250s BCE), the sieve of Sundaram (1934), the still faster but more complicated sieve of Atkin [1] (2003), sieve of Pritchard (1979), and various wheel sieves [2] are most common.

  7. Duff's device - Wikipedia

    en.wikipedia.org/wiki/Duff's_device

    In the C programming language, Duff's device is a way of manually implementing loop unrolling by interleaving two syntactic constructs of C: the do-while loop and a switch statement. Its discovery is credited to Tom Duff in November 1983, when Duff was working for Lucasfilm and used it to speed up a real-time animation program.

  8. Sieve of Eratosthenes - Wikipedia

    en.wikipedia.org/wiki/Sieve_of_Eratosthenes

    A prime number is a natural number that has exactly two distinct natural number divisors: the number 1 and itself. To find all the prime numbers less than or equal to a given integer n by Eratosthenes' method: Create a list of consecutive integers from 2 through n: (2, 3, 4, ..., n). Initially, let p equal 2, the smallest prime number.

  9. Lehmer random number generator - Wikipedia

    en.wikipedia.org/wiki/Lehmer_random_number_generator

    where the modulus m is a prime number or a power of a prime number, the multiplier a is an element of high multiplicative order modulo m (e.g., a primitive root modulo n), and the seed X 0 is coprime to m. Other names are multiplicative linear congruential generator (MLCG) [2] and multiplicative congruential generator (MCG).