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  2. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    Equation [3] involves the average velocity ⁠ v + v 0 / 2 ⁠. Intuitively, the velocity increases linearly, so the average velocity multiplied by time is the distance traveled while increasing the velocity from v 0 to v, as can be illustrated graphically by plotting velocity against time as a straight line graph. Algebraically, it follows ...

  3. Chebyshev distance - Wikipedia

    en.wikipedia.org/wiki/Chebyshev_distance

    On a chessboard, where one is using a discrete Chebyshev distance, rather than a continuous one, the circle of radius r is a square of side lengths 2r, measuring from the centers of squares, and thus each side contains 2r+1 squares; for example, the circle of radius 1 on a chess board is a 3×3 square.

  4. Introduction to the mathematics of general relativity - Wikipedia

    en.wikipedia.org/wiki/Introduction_to_the...

    Covariant vectors, on the other hand, have units of one-over-distance (as in a gradient) and transform in the same way as the coordinate system. For example, in changing from meters to millimeters, the coordinate units become smaller and the number measuring a gradient will also become smaller: 1 Kelvin per m becomes 0.001 Kelvin per mm.

  5. One-step method - Wikipedia

    en.wikipedia.org/wiki/One-step_method

    While Leibniz was led to differential calculus by the geometric problem of determining tangents to given curves, Newton started from the question of how changes in a physical quantity can be determined at a specific point in time. [1] For example, when a body moves, its average speed is simply the distance traveled divided by the time required ...

  6. Kinematics - Wikipedia

    en.wikipedia.org/wiki/Kinematics

    This reduces the parametric equations of motion of the particle to a Cartesian relationship of speed versus position. This relation is useful when time is unknown. We also know that Δ r = ∫ v d t {\textstyle \Delta r=\int v\,{\text{d}}t} or Δ r {\displaystyle \Delta r} is the area under a velocity–time graph.

  7. Displacement (geometry) - Wikipedia

    en.wikipedia.org/wiki/Displacement_(geometry)

    In geometry and mechanics, a displacement is a vector whose length is the shortest distance from the initial to the final position of a point P undergoing motion. [1] It quantifies both the distance and direction of the net or total motion along a straight line from the initial position to the final position of the point trajectory.

  8. Motion - Wikipedia

    en.wikipedia.org/wiki/Motion

    The speed of light in vacuum is thus the upper limit for speed for all physical systems. In addition, the speed of light is an invariant quantity: it has the same value, irrespective of the position or speed of the observer. This property makes the speed of light c a natural measurement unit for speed and a fundamental constant of nature.

  9. Speed - Wikipedia

    en.wikipedia.org/wiki/Speed

    The average speed of an object in an interval of time is the distance travelled by the object divided by the duration of the interval; [2] the instantaneous speed is the limit of the average speed as the duration of the time interval approaches zero. Speed is the magnitude of velocity (a vector), which indicates additionally the direction of ...

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