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Show, don't tell is a narrative technique used in various kinds of texts to allow the reader to experience the story through actions, words, subtext, thoughts, senses, and feelings rather than through the author's exposition, summarization, and description. [1]
A rifle on display. Chekhov's gun (or Chekhov's rifle; Russian: Чеховское ружьё) is a narrative principle that states that every element in a story must be necessary and irrelevant elements should be removed.
The "tell" in the axiom "Show, don't tell" is often in the form of summarization. Summarization may be used to: connect parts of a story; report details of less important events; skip events that are irrelevant to the plot; convey an emotional state over an extended period of time [13] vary the rhythm and texture of the writing [14]
Summarization (also referred to as summary, narration, or narrative summary) is the fiction-writing mode whereby story events are condensed. The reader is told what happens, rather than having it shown. [6] In the fiction-writing axiom "Show, don't tell" the "tell" is often in the form of summarization. Summarization has important uses:
The purpose of description is to re-create, invent, or visually present a person, place, event, or action so that the reader can picture that which is being described. Descriptive writing can be found in the other rhetorical modes. A descriptive essay aims to make vivid a place, an object, a character, or a group. It acts as an imaginative ...
For instance, Trump won white women in both 2016 and 2020, but polls currently show a historic gender gap between the parties since the Supreme Court’s Roe v. Wade decision, with Harris favored ...
“A person might ask their partner that they don’t even tell them the basics, such as when they’re going on a date with another person—after all, ignorance can be bliss,” says Yau.
Writing a story means weaving all of the elements of fiction together. When it is done right, weaving dialogue, narrative, and action can create a beautiful tapestry. [ 6 ] A scene top-heavy with action can feel unreal because it is likely that characters doing something—anything at all—would be talking during the activity.