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A wide variety of import/export scripts that extend Blender capabilities (accessing the object data via an internal API) make it possible to interoperate with other 3D tools. Blender organizes data as various kinds of "data blocks" (akin to glTF), such as Objects, Meshes, Lamps, Scenes, Materials, Images, and so on. An object in Blender ...
The following is a list of 3D animation software that have articles in Wikipedia. Title License ... Blender: GPL v2 or later January 2, 1994 ongoing Bryce ...
Blender - Free and open source 3D creation suite. Cake Walk - music production software Dark Table - Open-source photography workflow application and raw developer.
2D/3D toon Animation, Lighting, Modeling, Node based Material Creation / Texturing / 3D Texture Painting/ UV Mapping, Rendering (Internal, External, 3D Anaglyph and VR), 3D Rigging and Animation, Sculpting, Visual 3D Effects, Basic Post-Production Video Editing, Motion Tracking, Python Scripting, Fluid Simulation, Particles, Physics, Compositing
Big Buck Bunny (code-named Project Peach) is a 2008 animated comedy short film featuring animals of the forest, made by the Blender Institute, part of the Blender Foundation. [ 5 ] [ 6 ] Like the foundation's previous film, Elephants Dream , the film was made using Blender , a free and open-source software application for 3D computer modeling ...
Ton Roosendaal (Dutch: [tɔn ˈroːzə(n)ˌdaːl]; born 20 March 1960 [1]) is a Dutch software developer and film producer.He is the original creator of the open-source 3D creation suite Blender and Traces [2] (an Amiga ray tracer which was the forerunner of Blender).
Blender (Blender Foundation) is a free, open source, 3D studio for animation, modeling, rendering, and texturing offering a feature set comparable to commercial 3D animation suites. It is developed under the GPL and is available on all major platforms including Windows, OS X, Linux, BSD , and Solaris .
As MikuMikuDance is exclusively a posing and animation software, modelers use computer-generated modeling software, such as Blender or Metasequoia, to create the model and UV map, while the majority of conversion to the platform (such as facial morphs, bones and physical bodies) is done with a program made exclusively for model conversion, PMD ...