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TRE is an open-source library for pattern matching in text, [2] which works like a regular expression engine with the ability to do approximate string matching. [3] It was developed by Ville Laurikari [1] and is distributed under a 2-clause BSD-like license.
Python: python.org: Python Software Foundation License: Python has two major implementations, the built in re and the regex library. Ruby: ruby-doc.org: GNU Library General Public License: Ruby 1.8, Ruby 1.9, and Ruby 2.0 and later versions use different engines; Ruby 1.9 integrates Oniguruma, Ruby 2.0 and later integrate Onigmo, a fork from ...
A match is made, not when all the atoms of the string are matched, but rather when all the pattern atoms in the regex have matched. The idea is to make a small pattern of characters stand for a large number of possible strings, rather than compiling a large list of all the literal possibilities.
The longest common substrings of a set of strings can be found by building a generalized suffix tree for the strings, and then finding the deepest internal nodes which have leaf nodes from all the strings in the subtree below it. The figure on the right is the suffix tree for the strings "ABAB", "BABA" and "ABBA", padded with unique string ...
In many programming languages, a particular syntax of strings is used to represent regular expressions, which are patterns describing string characters. However, it is possible to perform some string pattern matching within the same framework that has been discussed throughout this article.
A string-searching algorithm, sometimes called string-matching algorithm, is an algorithm that searches a body of text for portions that match by pattern. A basic example of string searching is when the pattern and the searched text are arrays of elements of an alphabet ( finite set ) Σ.
In computer science, the Knuth–Morris–Pratt algorithm (or KMP algorithm) is a string-searching algorithm that searches for occurrences of a "word" W within a main "text string" S by employing the observation that when a mismatch occurs, the word itself embodies sufficient information to determine where the next match could begin, thus bypassing re-examination of previously matched characters.
The bitap algorithm (also known as the shift-or, shift-and or Baeza-Yates-Gonnet algorithm) is an approximate string matching algorithm. The algorithm tells whether a given text contains a substring which is "approximately equal" to a given pattern, where approximate equality is defined in terms of Levenshtein distance – if the substring and pattern are within a given distance k of each ...