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World of Darkness is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing.It began as an annual line of five games in 1991–1995, with Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, and Changeling: The Dreaming, along with off-shoots based on these.
Werewolf: The Apocalypse is a role-playing game of the Classic World of Darkness game series by White Wolf Publishing. Other related products include the collectible card games named Rage and several novels (including one series). In the game, players take the role of werewolves known as "Garou". These werewolves are locked in a two-front war ...
Where Vampire took all the various legends about bloodsuckers and forged them into a coherent mythos, Werewolf is made up largely of whole cloth. Because the Storyteller System is horror-based, a Cthulhuoid menace was almost mandatory, but I'd have preferred defining it in a generic accessory, along the lines of the World of Darkness series, to ...
World of Darkness: Time of Judgment, also released in March 2004, covered Changeling: The Dreaming, Demon: The Fallen, Hunter: The Reckoning, Kindred of the East, and Mummy: The Resurrection, with each receiving between three and four scenarios. Orpheus also got its final book, End Game in 2004, but it was not considered part of the Time of ...
Under a Blood Red Moon is a cross-over adventure module intended to be used with the World of Darkness tabletop role-playing games Vampire: The Masquerade and Werewolf: The Apocalypse. [1] It is set in and around Chicago, where players role-play as either vampires or werewolves in a conflict between the local vampire and werewolf communities.
Download as PDF; Printable version; ... Werewolf: The Apocalypse (21 P) ... Pages in category "World of Darkness" The following 15 pages are in this category, out of ...
Werewolf: The Forsaken is a tabletop role-playing game set in the Chronicles of Darkness created by White Wolf Game Studio.It is the successor to Werewolf: The Apocalypse, the "game of savage horror" from the old World of Darkness line of games, but has moved to a more personal sort of horror, reflecting the "dark mystery" theme of the Chronicles of Darkness.
The World of Darkness games exclusively used this ruleset, as did Street Fighter: The Storytelling Game (1995), [2] Trinity (1997), [3] and Exalted (2001). [ 4 ] The Storyteller System was discontinued in 2003 after completing the metaplot building up since Vampire: The Masquerade .