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  2. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    How to Solve It suggests the following steps when solving a mathematical problem: . First, you have to understand the problem. [2]After understanding, make a plan. [3]Carry out the plan.

  3. United States of America Mathematical Talent Search

    en.wikipedia.org/wiki/United_States_of_America...

    Students were given approximately one month to solve the questions. Each question is scored out of five points; thus, a perfect score is 4 × 5 × 5 = 100 {\displaystyle 4\times 5\times 5=100} . In the academic year 2010–2011, the USAMTS briefly changed their format to two rounds of six problems each, and approximately six weeks are allotted ...

  4. Five whys - Wikipedia

    en.wikipedia.org/wiki/Five_whys

    Five whys (or 5 whys) is an iterative interrogative technique used to explore the cause-and-effect relationships underlying a particular problem. [1] The primary goal of the technique is to determine the root cause of a defect or problem by repeating the question "why?" five times, each time directing the current "why" to the answer of the ...

  5. Issue tree - Wikipedia

    en.wikipedia.org/wiki/Issue_tree

    An issue tree, also called logic tree, is a graphical breakdown of a question that dissects it into its different components vertically and that progresses into details as it reads to the right. [1]: 47 Issue trees are useful in problem solving to identify the root causes of a problem as well as to identify its potential solutions. They also ...

  6. Future Problem Solving Program International - Wikipedia

    en.wikipedia.org/wiki/Future_Problem_Solving...

    Future Problem Solving Program International (FPSPI), originally known as Future Problem Solving Program (FPSP), and often abbreviated to FPS, is a non-profit educational program that organizes academic competitions in which students apply critical thinking and problem-solving skills to hypothetical future situations. The program looks at ...

  7. Trial and error - Wikipedia

    en.wikipedia.org/wiki/Trial_and_error

    In elementary algebra, when solving equations, it is called guess and check. [citation needed] This approach can be seen as one of the two basic approaches to problem-solving, contrasted with an approach using insight and theory.

  8. Kirkman's schoolgirl problem - Wikipedia

    en.wikipedia.org/wiki/Kirkman's_schoolgirl_problem

    Solving Sylvester's problem is equivalent to finding one triple from each of the 35 rows such that the 35 triples together make a Kirkman solution. He then asked an Elliott 4130 computer to do exactly that search, which took him 7 hours to find this first-week solution, [22] labeling the 15 girls with the letters A to O:

  9. Singapore math - Wikipedia

    en.wikipedia.org/wiki/Singapore_math

    A bar model used to solve an addition problem. This pictorial approach is typically used as a problem-solving tool in Singapore math. Singapore math teaches students mathematical concepts in a three-step learning process: concrete, pictorial, and abstract. [3] This learning process was based on the work of an American psychologist, Jerome Bruner.