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On HDR10 displays that have lower color volume than the HDR10 content (such as lower peak brightness capability), the HDR10 metadata provides information to help the display adjust to the video. [6] The metadata is static and constant with respect to each individual video and does not inform the display exactly how the content should be adjusted.
HDR10 Media Profile, more commonly known as HDR10, is an open high-dynamic-range video (HDR) standard announced on August 27, 2015, by the Consumer Electronics Association. [1] It is the most widespread HDR format. [2] HDR10 is not backward compatible with SDR. It includes HDR static metadata but not dynamic metadata.
Logo. HDR10+ [1] is a high dynamic range (HDR) video technology that adds dynamic metadata [2] to HDR10 source files. The dynamic metadata are used to adjust and optimize each frame of the HDR video to the consumer display's capabilities in a way based on the content creator's intentions.
HDR10 and Dolby Vision are the two main competing standards for high dynamic range displays. Today, Dell lent its support to the former as it announced its first HDR10-compliant display, the Dell ...
HDR displays refers to displays compatible with that technology. HDR formats refers to formats such as HDR10, HDR10+, Dolby Vision and HLG. HDR video refers to a video encoded in an HDR format. Thoses HDR video have a greater bit depth, luminance and color volume than standard dynamic range (SDR) video which uses a conventional gamma curve. [22]
FP16 blending can be used as a faster way to render HDR in video games. Shader Model 4.0 is a feature of DirectX 10, which has been released with Windows Vista. Shader Model 4.0 allows 128-bit HDR rendering, as opposed to 64-bit HDR in Shader Model 3.0 (although this is theoretically possible under Shader Model 3.0).
Dolby Vision is a set of technologies developed by Dolby Laboratories for high dynamic range (HDR) video. [1] [2] [3] It covers content creation, distribution, and playback.[1] [4] [5] [6] It includes dynamic metadata that define the aspect ratio and adjust the picture based on a display's capabilities on a per-shot or even per-frame basis, optimizing the presentation.
[7] [8] ITU specifies the use of PQ or HLG as transfer functions for HDR-TV. [7] PQ is the basis of HDR video formats (such as Dolby Vision, [2] [9] HDR10 [10] and HDR10+ [11]) and is also used for HDR still picture formats. [12] [13] PQ is not backward compatible with the BT.1886 EOTF (i.e. the gamma curve of SDR), while HLG is compatible.
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