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  2. List of movements of the human body - Wikipedia

    en.wikipedia.org/wiki/List_of_movements_of_the...

    Dorsiflexion of the foot: The muscles involved include those of the Anterior compartment of leg, specifically tibialis anterior muscle, extensor hallucis longus muscle, extensor digitorum longus muscle, and peroneus tertius. The range of motion for dorsiflexion indicated in the literature varies from 12.2 [8] to 18 [9] degrees. [10]

  3. Facial Action Coding System - Wikipedia

    en.wikipedia.org/wiki/Facial_Action_Coding_System

    Muscles of head and neck. The Facial Action Coding System (FACS) is a system to taxonomize human facial movements by their appearance on the face, based on a system originally developed by a Swedish anatomist named Carl-Herman Hjortsjö. [1] It was later adopted by Paul Ekman and Wallace V. Friesen, and published in 1978. [2]

  4. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...

  5. Ragdoll physics - Wikipedia

    en.wikipedia.org/wiki/Ragdoll_physics

    Recent procedural animation technologies, such as those found in NaturalMotion's Euphoria software, have allowed the development of games that rely heavily on the suspension of disbelief facilitated by realistic whole-body muscle/nervous ragdoll physics as an integral part of the immersive gaming experience, as opposed to the antiquated use of ...

  6. Kinesiology - Wikipedia

    en.wikipedia.org/wiki/Kinesiology

    Kinesiology (from Ancient Greek κίνησις (kínēsis) 'movement' and -λογία-logía 'study of') is the scientific study of human body movement. Kinesiology addresses physiological, anatomical, biomechanical, pathological, neuropsychological principles and mechanisms of movement.

  7. Pose space deformation - Wikipedia

    en.wikipedia.org/wiki/Pose_space_deformation

    Since it relies on a single neutral pose, it cannot effectively capture dynamic changes in muscle bulging, skin stretching, or the visibility of bones during movement—such as when an elbow bends. Additionally, skeletal animation often struggles with maintaining volume, especially in areas like the elbows and shoulders, where bending joints ...

  8. Face Animation Parameter - Wikipedia

    en.wikipedia.org/wiki/Face_Animation_Parameter

    A Face Animation Parameter (FAP) is a ... as well as head and eye movement ... These FAPs were designed to be closely related to human facial muscle movements. In ...

  9. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    A major group of these Action Units represent primitive movements of facial muscles in actions such as raising brows, winking, and talking. Eight AU's are for rigid three-dimensional head movements, (i.e. turning and tilting left and right and going up, down, forward and backward).