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Gordon Freeman is the silent protagonist of the Half-Life video game series, created by Gabe Newell and designed by Marc Laidlaw of Valve. [ 1 ] [ 2 ] His first appearance is in Half-Life (1998). Gordon Freeman is depicted as a bespectacled white man from Seattle , with brown hair and a signature goatee , who graduated from MIT with a PhD in ...
The earliest player characters in video games of the 1980s, including the likes of Mario, Metroid ' s Samus, and The Legend of Zelda ' s Link, were silent protagonists.. Characters such as these may occasionally speak through text or audible words, but are otherwise limited to making gestures, inarticulate noises, or remaining entirel
Chet Faliszek noted that Chell was the female version of Gordon Freeman's role as a silent protagonist (in the Half-Life video games). [1] Wolpaw explained it served the game's humour better if she did not talk, and that if the "straight man in a world gone mad" did talk, referring to Chell, "it would suck". [2]
Breen is alerted to the return of Gordon Freeman in Half-Life 2 when Gordon is temporarily teleported, by accident, to his office in the Citadel. Dr. Dr. Breen informs the Combine and immediately dispatches the forces at his disposal to capture Freeman and break the associated Resistance movement in City 17.
Dr. Gordon Freeman (played by WayneRadioTV): The primary protagonist of the series. A scientist at Black Mesa, Gordon is the straight man of the series, reacting with confusion and horror to the rest of the cast's actions. While generally having profound perseverance and emotional stability throughout the series, he is also shown to break down ...
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In Half-Life, the player takes on the role of Gordon Freeman, a scientist involved in an accident that opens an interdimensional portal to the borderworld of Xen, allowing the alien creatures of Xen to attack the facility. The player guides Freeman in an attempt to escape the facility and close the portal, ultimately traveling to Xen to do so. [9]