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  2. Distortion (optics) - Wikipedia

    en.wikipedia.org/wiki/Distortion_(optics)

    In geometric optics, distortion is a deviation from rectilinear projection; a projection in which straight lines in a scene remain straight in an image.It is a form of optical aberration that may be distinguished from other aberrations such as spherical aberration, coma, chromatic aberration, field curvature, and astigmatism in a sense that these impact the image sharpness without changing an ...

  3. Perspective distortion - Wikipedia

    en.wikipedia.org/wiki/Perspective_distortion

    The mood effect of perspective distortion achieved by rectilinear extreme wide-angle lenses is that the resulting image looks grotesque and unsettling, while not looking as unrealistic as curvilinear fisheye lenses which display barrel distortion. The effect is especially noticeable the closer the camera is to the subject, as its amount ...

  4. Ultra wide angle lens - Wikipedia

    en.wikipedia.org/wiki/Ultra_wide_angle_lens

    Ultra-wide angle lenses come in two varieties: Fisheye lenses with curvilinear barrel distortion, and rectilinear lenses which are designed so that straight lines in the scene will render straight (uncurved) in the photographic image and thus lack the extreme distortion that is characteristic of a fisheye lens. Neither denotes a particular ...

  5. Rectilinear lens - Wikipedia

    en.wikipedia.org/wiki/Rectilinear_lens

    In other words, it is a lens with little or no barrel or pincushion distortion. At particularly wide angles, however, the rectilinear perspective will cause objects to appear increasingly stretched and enlarged as they near the edge of the frame. These types of lenses are often used to create forced perspective effects.

  6. Curvilinear perspective - Wikipedia

    en.wikipedia.org/wiki/Curvilinear_perspective

    Curvilinear barrel distortion Curvilinear pincushion distortion. Curvilinear perspective, also five-point perspective, is a graphical projection used to draw 3D objects on 2D surfaces, for which (straight) lines on the 3D object are projected to curves on the 2D surface that are typically not straight (hence the qualifier "curvilinear" [citation needed]).

  7. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    The weak-perspective model thus approximates perspective projection while using a simpler model, similar to the pure (unscaled) orthographic perspective. It is a reasonable approximation when the depth of the object along the line of sight is small compared to the distance from the camera, and the field of view is small.

  8. Photographic lens design - Wikipedia

    en.wikipedia.org/wiki/Photographic_lens_design

    Normal lens - a lens with a focal length about equal to the diagonal size of the film or sensor format, or that reproduces perspective that generally looks "normal" to a human observer. Cross-section of a typical short-focus wide-angle lens. Wide angle lens - a lens that reproduces perspective that generally looks "wider" than a normal lens ...

  9. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    For perspective texture mapping without hardware support, a triangle is broken down into smaller triangles for rendering and affine mapping is used on them. The reason this technique works is that the distortion of affine mapping becomes much less noticeable on smaller polygons.