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Stellaris is a 4X grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. The game is highly inspired by the works of Stanisław Lem and contains numerous references to his works.
Turn-based strategy in the vein of Master of Orion 2 and Stellaris. 2019: Thea 2: The Shattering [3] MuHa Games: Fantasy: WIN, XONE, NX: Turn-based strategy. 2020: Imperiums: Greek Wars [62] Kube Games: Historical: WIN: Hybrid 4X/grand strategy turn-based game with mythological twist. [62] 2020: Pax Nova: GreyWolf Entertainment: Sci-fi (Space ...
PDS is based on the heritage of the Swedish board game company Target Games, and has been a game developer of PC-focused grand strategy games since 1995, including the Europa Universalis, Hearts of Iron, Victoria, Crusader Kings, Stellaris, and Imperator series.
Paradox Interactive AB is a video game publisher based in Stockholm, Sweden.The company started out as the video game division of Target Games and then Paradox Entertainment (now Cabinet Entertainment) before being spun out into an independent company in 2004.
Star Trek: Infinite is a 4X grand strategy video game developed by Argentine [1] studio Nimble Giant Entertainment and published by Paradox Interactive.In Star Trek: Infinite, players take control of one of four of Star Trek's interstellar civilizations on the galactic stage and are tasked with exploring, colonizing and engaging minor nations and other major civilizations with diplomacy, trade ...
The concept is depicted in the video game Stellaris, where players are given the option of transforming planets into ecumenopolises, which provides a great deal of housing and space for industrial production through the construction of arcologies, at the cost of making the planet's natural resources inaccessible. [8]
In Gigastructural Engineering & More, a popular modification to the 4X game Stellaris, the Alderson Disk is featured as a buildable megastructure inhabitable by the player. In the game Honkai: Star Rail , the planet of Penacony is actually a large artificial space station-like megastructure housing a hotel surrounded by two small Alderson disks ...
BattleTech's fictional history covers the approximately 1,150 years from the end of the 20th century to the middle of the 32nd.Most works in the series are set during the early to middle decades of the 31st century, though a few publications concern earlier ages. [4]