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The Elder Scrolls IV: Oblivion is a 2006 action role-playing game developed by Bethesda Game Studios, and co-published by Bethesda Softworks and 2K Games.It is the fourth installment in The Elder Scrolls series, following 2002's The Elder Scrolls III: Morrowind, and was released for Microsoft Windows and Xbox 360 in 2006, followed by PlayStation 3 in 2007.
Oblivion was developed by Bethesda Game Studios, and the initial Xbox 360 and personal computer (PC) releases were co-published by Bethesda Softworks and Take-Two Interactive's subsidiary, 2K Games. According to interviews with Bethesda staff, the publisher-developer relationship—one of the few independent relations in the industry—worked ...
The Elder Scrolls IV: Oblivion: Windows November 21, 2006 [171] Xbox 360 [172] PlayStation 3 March 20, 2007 [173] The Elder Scrolls IV: Shivering Isles: Windows October 16, 2007 [174] Xbox 360 [175] PlayStation 3 December 8, 2007 [176] The Elder Scrolls V: Dawnguard: The Elder Scrolls V: Skyrim: Windows August 2, 2012 [177] Xbox 360 June 26 ...
Mac OSX and PC Interpol: The Trail of Dr. Chaos: io: iPoker: I.Q. Identity Quest: iQuiz Maker: Iron Helix: Iron Wars: Tap Mobile 2011 Action Commercial 10.6.6 or higher Irukandji: Charlie's Games 2009 Top-down shooter Commercial 10.4 or higher Ishar: Legend of the Fortress: Silmarils 1992 RPG Commercial 5–7.0 Ishar 2: Messengers of Doom ...
The PC version of Morrowind had gone gold by April 23, 2002, [26] [27] and was released on May 1 in North America, [28] with the Xbox release set at June 7. [29] On January 3, Bethesda announced that game publisher Ubisoft would take control of Morrowind 's European distribution, in addition to those of eight other Bethesda games.
After using the Gamebryo engine to create The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, and Fallout 3, Bethesda decided that Gamebryo's capabilities were becoming too outdated and began work on the Creation Engine for their next game, The Elder Scrolls V: Skyrim, by forking the codebase used for Fallout 3.
The project aims to address issues with the original engine, as Morrowind no longer had support or bug-fix updates. The OpenMW engine is programmed in C++ and uses the Bullet physics engine, OpenAL-Soft for audio, MyGUI for window widgets, and SDL 2 for input. The launcher and OpenMW-CS tool use Qt for their graphical user interfaces.
The Elder Scrolls IV: Knights of the Nine is an expansion pack for the role-playing video game The Elder Scrolls IV: Oblivion.Announced on October 17, 2006, for release on November 21, 2006, the expansion was developed by Bethesda Game Studios, and published and released in North America by Bethesda Softworks; in Europe, the game was co-published with Ubisoft. [1]