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  2. Doom 3 - Wikipedia

    en.wikipedia.org/wiki/Doom_3

    Doom 3 achieved gold status on July 14, 2004 [49] and a Mac OS X release was confirmed the next day. [50] Doom 3 was released in the United States on August 3, 2004, and to the rest of the world on August 13. Due to high demand, the game was made available at select outlets at midnight on the date of release.

  3. Doom 3: BFG Edition - Wikipedia

    en.wikipedia.org/wiki/Doom_3:_BFG_Edition

    The player takes the role of the last surviving member of Bravo team, which was seen being ambushed by demons in Doom 3.The Bravo team survivor is contacted by Dr. Richard Meyers (voiced by Paul Eiding), a scientist working on teleportation experiments in Exis Labs, and asked to help Meyers destroy an experimental teleportation array that was captured by the demons and is currently held deep ...

  4. Shadow volume - Wikipedia

    en.wikipedia.org/wiki/Shadow_volume

    Example of Carmack's stencil shadowing in Doom 3. Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. It was first proposed by Frank Crow in 1977 [1] as the geometry describing the 3D shape of the region occluded from a light source. A shadow volume divides the virtual world in two: areas that are in ...

  5. Doom³ - Wikipedia

    en.wikipedia.org/?title=Doom³&redirect=no

    Pages for logged out editors learn more. Contributions; Talk; Doom³

  6. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    The extra pixels are used to form the increased area to the sides of the D1 image. The pixel density of 960H is identical to standard D1 resolution so it does not give any improvement in image quality, merely a wider aspect ratio. Alternative analog video transport technologies carrying higher resolutions than 960H include HD-TVI, HDCVI, and AHD.

  7. id Tech 4 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_4

    id Tech 4, popularly known as the Doom 3 engine, is a game engine developed by id Software and first used in the video game Doom 3. The engine was designed by John Carmack , who also created previous game engines, such as those for Doom and Quake , which are widely recognized as significant advances in the field.

  8. Doom 3: Worlds on Fire - Wikipedia

    en.wikipedia.org/wiki/Doom_3:_Worlds_on_Fire

    Doom 3: Worlds on Fire, released on February 26, 2008, is the first book in a planned series of three novels. Before writing the book, its author Matthew Costello wrote the scripts for Doom 3 and Doom 3: Resurrection of Evil .

  9. 1080i - Wikipedia

    en.wikipedia.org/wiki/1080i

    A key difference between 1080i and 1080p is how the lines of resolution are displayed. Both offer 1920x1080 pixels, but the display method is different. In 1080p, the "p" stands for progressive scan. Each frame is drawn line by line, from top to bottom, creating a complete image in a single pass.