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F1 Career Challenge (F1 Challenge '99-'02 for the Microsoft Windows version) is a racing game based on four Formula One seasons: the 1999 season, the 2000 season, the 2001 season, and the 2002 season. It was the last Formula One video game to be published by EA Sports until F1 2021, when EA purchased Codemasters.
The last video game in the series developed by Visual Science, titled as F1 Career Challenge or F1 Challenge '99–'02, was available for GameCube, Microsoft Windows, PlayStation 2, Xbox in June 2003. The game features four Formula One seasons between 1999 and 2002.
F1 Challenge (F-1 ライブ インフォメーション, F-1 Live Information) is an officially licensed Formula One game developed by Bell Corporation and produced by Sega for the Sega Saturn. The game contains only three of the many Formula One circuits – Hockenheim , Monte Carlo , and Suzuka – while having another three based on the ...
The F1 official license was also held by Ubisoft and later transferred to Electronic Arts, which published seasonal simulations and also F1 Challenge '99-'02. A notable place on PC simulation games is held by Papyrus' Grand Prix Legends, which depicted the 1967 Formula One season instead of the then-current season, like all other contemporaries ...
BMW Sauber vehicle in a promotional image. rFactor is an evolution of F1 Challenge '99–'02, but without the licensing of Formula One circuits and teams. [original research?] As such, rFactor's initial release only included four fictitious circuits (seven as of v1.087), with about a dozen layouts within these facilities and there were about six vehicle classes, including two open wheel and ...
F1 Career Challenge: June 24, 2003: GameCube: Visual Science [234] PlayStation 2: Xbox: F1 Challenge '99-'02: June 24, 2003: Microsoft Windows: Visual Science [235] Tiger Woods PGA Tour 2004: July 14, 2003: Mobile phone: EA Redwood Shores [236] September 22, 2003: GameCube [237] PlayStation 2 [238] Microsoft Windows: Headgate Studios [239] Xbox ...
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After the initial success of Sports Car GT (1999), Image Space Incorporated used its self-developed software engine Motor1 for several racing titles, including the Formula One simulators F1 2002 and F1 Challenge '99-'02. iMotor is an umbrella term that covers every component of the software engine, [15] including the graphics engine gMotor and the physics engine Motor.