Search results
Results from the WOW.Com Content Network
DALnet is an Internet Relay Chat (IRC) network made up of 39 servers, with a stable population of approximately 10,000 users in about 4,000 channels. [ 1 ] DALnet is accessible by connecting with an IRC client to an active DALnet server on ports 6660 through 6669, and 7000.
Main page; Contents; Current events; Random article; About Wikipedia; Contact us
DALnet quickly offered global WallOps (IRCop messages that can be seen by users who are +w (/mode NickName +w)), longer nicknames, Q:Lined nicknames (nicknames that cannot be used i.e. ChanServ, IRCop, NickServ, etc.), global K:Lines (ban of one person or an entire domain from a server or the entire network), IRCop only communications: GlobOps ...
On DALnet a similar concept known as an "AKill" was used instead of a G-line. The term AKill comes from an earlier implementation in which the IRC services would automatically "kill" (disconnect) the user remotely upon login, rather than the individual servers simply denying the connection.
Libera Chat web client (based on KiwiIRC) After resigning from Freenode, the former staff created Libera Chat on 19 May 2021. [2] [3] They have described the network as a successor to Freenode, which they intend to focus around "free and open source software projects and similarly-spirited collaborative endeavours". [6]
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more
UnrealIRCd was originally based on DALnet's DreamForge IRCd, "a now deprecated IRC server that was the predecessor to the actively maintained Bahamut server." [5]On July 13, 2007, Carsten V. Munk (stskeeps), [6] the founder of the UnrealIRCd project, [7] announced that a future v4.0 would be a fork of InspIRCd.
This was not agreed on by the majority of modern IRC (EFnet, DALnet, Undernet, etc.) – and thus, 2.8 was forked into a number of different daemons using an opposing theory known as TS – or time stamping, which stored a unique time stamp with each channel or nickname on the network to decide which was the 'correct' one to keep.