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The two character artists for the Persona series are Kazuma Kaneko, a central artist in the main Megami Tensei series who designed characters for the first three Persona games, and Shigenori Soejima, who worked in a secondary capacity alongside Kaneko and took Kaneko's place as the character designer from Persona 3 onwards.
Revelations: Persona [a], released in Japan as Megami Ibunroku Persona, is a 1996 role-playing video game developed and published by Atlus.It is the first entry in the Persona series, itself a subseries of the Megami Tensei franchise, and the first role-playing entry in the series to be released in the west.
Characters of Persona 5 This page was last edited on 28 March 2023, at 14:26 (UTC). Text is available under the Creative Commons Attribution-ShareAlike 4.0 License ...
Lists of Persona characters (3 P) P. Persona 4 characters (6 P) Persona 5 characters (10 P) Pages in category "Persona characters"
In contrast, Persona 4 had a lighter tone and characters while also sporting a murder-mystery plot, so the color yellow was chosen to represent both the lighter tones and to evoke a "warning" signal. Persona 5 used the color red to convey a harsh feeling in contrast to the previous Persona titles and tie in with the game's story themes.
Persona 5 (1 C, 9 P) W. Works based on Persona (series) (14 P) Pages in category "Persona (series)" The following 30 pages are in this category, out of 30 total.
Kazuma Kaneko (金子 一馬, Kaneko Kazuma, born September 20, 1964) is a Japanese video game artist and designer for Japanese video game company Atlus.Kaneko is best known for his work in the Megami Tensei series of video games, acting as a character designer across multiple games.
It is a spin-off from Atlus's 1996 game Revelations: Persona, and part of the Persona series, itself a part of the larger Megami Tensei series. It was originally released for Japanese feature phones on December 1, 2006, and was re-released by G-Mode for Nintendo Switch and Windows in September 2023 as part of their G-Mode Archives+ line, after ...
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